CoSaS 3 - The Nine Year Sleep - Content Release (3-14-2014) - by theImmortalThief
fibanocci on 9/4/2014 at 18:15
Could you point me to the 'money tree'?
R Soul on 9/4/2014 at 18:48
The term money tree refers to an object which creates lots of other objects when it receives a stim. I had a brief look and saw that there were several money trees, so the easiest way to find the objects you want is to use the command set game_mode_backup 0, enter game mode and return to the editor. You can use set game_mode_backup 1 if you want to load another mission.
Once you have the names of the bin files you'll have to extract them, along with the required textures. A while ago I wrote a program that can do that automatically. I wrote it for the EP but it works the same for FM zips. If you want to try it, let me know and I'll PM you the link.
DrK on 9/4/2014 at 18:55
I found it ! I can't believe it, I couldn't find a specific tree so I started selecting special objects. It turns out there is only one bunk bed located inside an alcove, and it is a hidden money tree. You sly taffer.
It's the moneybunk bed, number 1508, it's a unique model in the mission. There are probably more of these hidden trees.
fibanocci on 9/4/2014 at 19:23
I guess this is a measure to avoid the object limit. Good to know Newdark has raised the bar and 'money trees' are no longer necessary.
Nameless Voice on 11/4/2014 at 01:28
And where's the fun in that?
LarryG on 11/4/2014 at 03:19
That's like no longer having to program by flipping the front panel switches and using punch cards instead. That took all the fun out of programming, right?
Nameless Voice on 11/4/2014 at 15:38
Or building each room in your mission in its own unique space, with the objects pre-placed and the textures permanently fixed!
Lady Taffer on 11/9/2019 at 04:41
This is so disappointing!
I just got done replaying Mission X for the first time in years and had forgotten just how incredibly beautiful it was and how much fun it was to play, (and wow, seeing my old artwork up on those menu screens and cutscenes was a trip down memory lane) so I came back here eagerly searching for news on where Cosas 3 was in development and when it might finally come out, and. . . damn. :(
I wish everyone had all the time in the world to be able to create wonderful fms, but as it is, I'm glad for what we've got.
Anarchic Fox on 4/6/2020 at 20:10
Has anyone done a video tour of this content? I've never seen it before, and would greatly enjoy doing so.
Yandros on 4/6/2020 at 20:22
Not that I know of. I checked it out a few weeks ago for the first time and it's pretty impressive. I took a few screenshots that I might have, if I find them I will share.