Galaer on 14/6/2020 at 17:22
Quote Posted by vfig
It's an unfinished, abandoned mission, released for historical interest. As was said in the MX thread:
I know it's unfinished. Though I missed info about it being released only for historical interest. Actually I read first post few more times and still don't see any info about that. I assumed that work on this mission has been restarted. That's why I replied in this manner.
Anarchic Fox on 14/6/2020 at 17:52
Quote Posted by Galaer
I know it's unfinished. Though I missed info about it being released only for historical interest. Actually I read first post few more times and still don't see any info about that. I assumed that work on this mission has been restarted. That's why I replied in this manner.
No, work has not been restarted. This is a pre-alpha mission, and will remain that way. However, unlike various other pre-alpha CoSaS work, I did enough work on this mission that it feels right to release it on my own.
Due to my burnout, I cannot do any further work on this mission. Nor do I want to, as the mature vision of CoSaS involves a much different Byron.
Anyway, I'll respond to a couple of the points. Guards do not go into search mode to punish you, they go into search mode because an agent of Nightfall has just broken into the prison and stolen your gear. The guards in the yard are periodically triggered to search, but it has nothing to do with you. As for the bow... it worked in 2003. I devised a Rube Goldberg machine inside Dromed to get it to work. However, it was a delicate machine and easily disrupted. The entirety of MX once ran off such machines. They all had to replaced with scripting. If you've ever wondered at the Fox section in the MX quotes scroll, that's where that comes from.
For people who don't know about CoSaS, I added links to the original post. While I was at it, I added an important historical fact that most people here have forgotten. :angel:
Galaer on 14/6/2020 at 18:37
Few questions about campaign:
1. I entered COSAS website and noticed Mission 4 has weird name. It's called WFFF. Is this proper name? And was this supposed to be normal mission or camvator mission explaining Dante's capture?
2. Is Mission 5 was supposed to end on train? Or it was teleporting to the next area? Just like it was done in T2X.
3. The next missions have no info, so I'm guessing there was no work on them. Except maybe some thoughts. Mission 6 is probably search for the Circle and mission 7 was supposed to be Circle? It was written in Mission 3 read me that Byron meets Dante. Have you planned to give player control over 2 people? Just like it happened in Among Two Storms?
I hope these questions aren't too much problem for you. Good luck regaining your health and sanity.
TheDarkOne93 on 14/6/2020 at 19:29
Anyone else have an issue with being frozen after the guards conversation at the start of the mission?
Galaer on 14/6/2020 at 20:02
Quote Posted by TheDarkOne93
Anyone else have an issue with being frozen after the guards conversation at the start of the mission?
That's normal. You are basically forced to listen to conversation and not leave your cell too early.
TheDarkOne93 on 14/6/2020 at 20:11
Quote Posted by Galaer
That's normal. You are basically forced to listen to conversation and not leave your cell too early.
Ah thank you. How long are you supposed to be frozen? Because even after the two guards finish their conversation, I still can't move even after a few minutes.
The issue I'm having is I can only move my mouse left and right and now the issue has spread over to the other FMs I have installed and in the original missions. Is their something in the game file that may cause this issue?
UPDATE: For some reason, my keybinds got reset and once I reloaded my keybinds the issue went away.
Apiai on 14/6/2020 at 22:47
Thanks for posting the mission, I loved it, it was not that hard to skip alerted guards. It's a well design and challenging mission. I liked the abandonned hammerites place full of thieves. Too bad 9YS will never see the light.
Renault on 15/6/2020 at 19:50
@Anarchic Fox - There was some talk in the Dromed Discord about this - are any of the resources in the SR package available for others to use in their FMs if they want? The assets from the other COSAS missions were released, but we weren't sure if that applied to this mission as well.
Anarchic Fox on 15/6/2020 at 20:07
Yes. However, you have to credit Mokkis and Team CoSaS. (I did not contribute any new resources, and the areas I built can be recognized by their inferior textures, so I don't need specific credit.)
People are also free to use areas from the mission as templates for areas in their own missions, as long as identical credit is given. Basically the same rules apply as to the 9YS content release.
klatremus on 5/7/2020 at 16:29
Finished Switching Rails, and i thought it was quite good for a pre-alpha version. Got a few questions though:
Got 1120 out of 1294 loot. Finished all the objectives without any issues. The train worked at the end for me. Played on 'All Hints' difficulty. Found only 1 out of 3 secrets, which is probably where my missing loot is. The one I found was the secret entrance into the train station, where the thieves conversation is.
I couldn't find a use for the janitor key or the woman's key. The janitor had a weird journal with a "hint" about heading west. Could that be a hint on where to use his key? The woman's key I assume is to her sister's house, but I couldn't find the door to her place.
Also, there was a power station north in the Southwest Quarter where I could see 2 crystal shards and a flash bomb under a walkway. I could lean through to reach one of the crystals, but not the rest. Is there a secret entrance to get the other items?