Accignite Vos on 5/8/2013 at 09:20
Hi,
Wasn't sure if this should go in FM discussion or the Editors' Guild, but it's a Dromed question, so this forum fit. Once I get a hold of Dromed and Tafferpatcher, I was thinking about making a Thief mission that was seen through the eyes of a child; obviously you cannot mess with the actual height of the player model, as someone in another thread pointed out to me. My question is, can you make everything bigger, like that Giant's House portion of the Sword level in Thief Gold, fairly easily? Or does it take up a lot of polygon space and make the mission lag/crash? And is this a basic Dromed command, or something more advanced?
ZylonBane on 5/8/2013 at 14:39
Quote Posted by Accignite Vos
Or does it take up a lot of polygon space and make the mission lag/crash?
Why on earth would it? A mile-wide cube has exactly as many polygons as an inch-wide cube.
Accignite Vos on 5/8/2013 at 14:46
Quote Posted by ZylonBane
Why on earth would it? A mile-wide cube has exactly as many polygons as an inch-wide cube.
Because I wasn't sure if there was a max scale you could resize to, or if certain resizings meant that you had to make certain "pieces" and then put them together. Some games only have a limited amount of space for a single object to occupy, so you have to make the first "piece", and then the "second" as a continuation of the object, and then stack them together or put them side by side.
john9818a on 6/8/2013 at 11:50
The size or amount of space an object takes is not limited in Thief. In the object's properties click Add -> Shape -> Scale and enter appropriate values.