Koki on 7/6/2004 at 10:07
Just finished Deus Ex for the first time. What can I do? Of course, play it again better ;) So, a couple of questions before I start:
- 'Team killing'. If a friendly unit, a Bot, soldier, Anne or Grunthar, will kill somebody, is it added to my 'kills pool'? Once, in Castle Clinton, Navarre rushed in and cleaned the place up - and I was the one to take responsibility in HQ. But I also blew up a few terrorists in subway station, after rescuing the prisoners. So I don't know whether it was my fault or not.
- What's the best ranged weapon? I used crossbow, then silenced sniper rifle, and finishing I just took what was at hand. Turns out that the silenced sniper rifle was the best - high damage, doesn't shot so slow, just the lack of ammo...
- Headshots. 'A headshot is a lethal takedown', as Alex said, but - I never managed to take down a soldier with stealth pistol, crossbow, shotgun, or assalut rifle. It's just like that or I'm doing something wrong?
- What weapons does the Big Spider Bot have, as I never had chance to see it in action? :)
- Skills. Looks like I forgot to downgrade 'pistols' at the beginning, but I went with computer/electronics/lockpicks, maxing them all, then in Area 51 I was just putting skill in Rifles. It turns out that you don't need any weapon skills after all.
- Does skill in Pistols increases 'damage' done by the Tranq darts?
[Edit]One more: I have GOTY edition and it'e extremely buggy. First of all, it never actually close, because it's always 'performing a unauthorised operation and being closed by Windows system'(Or something). Twice, hitting the Quick Save button resetted my computer. AltTabbing also has 75% chance to shut DX down. Not to mention that sometimes it slows down so much that I've got to restart my comp(Which can't be done, because system slows down so much -> Reset). Is there a patch? I assumed that there's one applied because it's GOTY. I'm running Win2000, if someone would ask.
[Edit2]In the Hell's Kitchen, there is(Well, probably two, but sometimes one bigger) fight between NSF and UNATCO troops. I managed, using The Powerful Gas Grenade, to have only one UNATCO soldier down. But, in HQ, 'Don't worry about what they say about the fight near the 'Ton hotel. You had other priorities.' So, should there be absolutely NO casulaties? How could you do that?
Also, if I tranq or electro an UNATCO soldier, will Menderley scold me for this?
Mentalepsy on 7/6/2004 at 14:00
I can answer a few of these. The rest I don't know or don't remember...
I know you've finished the game, but spoilers are hidden for those who haven't and are still reading the Spoilers forum :cheeky:
Quote Posted by Koki
- What's the best ranged weapon? I used crossbow, then silenced sniper rifle, and finishing I just took what was at hand. Turns out that the silenced sniper rifle was the best - high damage, doesn't shot so slow, just the lack of ammo...
Personally, I usually carried a silenced sniper rifle, an assault rifle, a crossbow, and a 9mm pistol. (Yes, I played it through as a soldier :cheeky: )
I used the sniper rifle for long distance shooting, of course. The crossbow was for non-lethal takedowns of civilians or weakening tough enemies; it's also very useful for those
huge brown reptiles- forget their names, but they're rather resistant to bullets; a few tranquilizer darts will do it. Sabot shotgun rounds are also useful. I rarely used the assault rifle's normal mode, but the attached grenade launcher is VERY useful. And finally, I got quite good with the 9mm pistol. Accurate and fairly quick with a decent number of bullets, I found it very useful in firefights- one shot, one kill...
I wouldn't bother with the GEP gun- way too big, and the number of bots you encounter doesn't really justify carrying it around. Just use LAMs or EMP grenades if you need to destroy a bot. I never even tried the flamethrower or plasma rifle, also because they're too big to carry around; I did perfectly fine with the weapons I had.
Quote:
Headshots. 'A headshot is a lethal takedown', as Alex said, but - I never managed to take down a soldier with stealth pistol, crossbow, shotgun, or assalut rifle. It's just like that or I'm doing something wrong?
The stealth pistol is weak. It won't kill your opponents with a head shot, though it's still stronger than a leg shot or whatever. Likewise for the assault rifle- each bullet only does a base of 3 damage! I don't think the crossbow cares where you shoot it, so it should deal the same amount of damage regardless. As for the shotgun, this one
does kill someone with a head shot- you just have to be pretty close to do it.
Quote:
Skills. Looks like I forgot to downgrade 'pistols' at the beginning, but I went with computer/electronics/lockpicks, maxing them all, then in Area 51 I was just putting skill in Rifles. It turns out that you don't need any weapon skills after all.
Depends on how you want to play :cheeky:
Quote:
Does skill in Pistols increases 'damage' done by the Tranq darts?
I don't think so.
Quote:
One more: I have GOTY edition and it'e extremely buggy. First of all, it
never actually close, because it's always 'performing a unauthorised operation and being closed by Windows system'(Or something). Twice, hitting the Quick Save button resetted my computer. AltTabbing also has 75% chance to shut DX down. Not to mention that sometimes it slows down so much that I've got to restart my comp(Which can't be done, because system slows down so much -> Reset). Is there a patch? I assumed that there's one applied because it's GOTY. I'm running Win2000, if someone would ask.
The only problem I've had with the game that I can think of is an occasional freeze when I get killed. I believe I've run it on both Windows 98 and Windows XP. Game of the Year (which is what I have) already has the latest patch applied.
Airs on 25/6/2004 at 14:04
The body count you get does seem to relate to Anna’s killing spree in Castle Clinton. The way to get around this is to keep away from the castle entrance (where Anna is standing). If you stay a distance away, you can lure the NSF to you, where you can tranq them all. Then, as long as you don’t go ape later on, you’ll get a different response back at HQ.
The Sniper rifle is by far the best ranged weapon, but as it’s no real good up close, it’s not an all round weapon. I personally use the silenced pistol and crossbow most of the time, and then switch to the sniper when I can snipe safely from a distance. The sniper is much more useful later on in the game really, and when you’re on the rooftops on the way to Osgood’s.
The pistols, cross bow etc can do headshots, but you need to be a master at using them. You may also need to mod them up a bit. They’re not as lethal as rifles though.
The Big spider bot has missiles, and I think also has the electrifying attack. Although like you, I kill it from FAR away.
As for skills, it depends on what you want to do. It does pay to train in weapons, as you do more damage, and thus use less ammo. However, skills do actually pay off a lot more in the technical and general skill areas, especially lock picking, multitools and so on.
I think the skill in pistols does increase the speed a tranq dart takes effect. But then so does hitting targets in the head. Only a minute change, but it seems to make a difference.
The fight in front of the Ton is really difficult to deal with. But, if you’re quick enough, you can keep everyone alive. There’s no real trick to this, you just need to have plenty of gas grenades and be a damn good shot with the crossbow. And Manderly doesn’t seem to bother about friendly fire, at least not in my experience.
Even harder is the task of keeping Paul alive, but that’s another story…
sergeantgiggles on 25/6/2004 at 18:46
The easiest way to stop Anna & Crew from killing all the NSF in battery park is to close the front doors on the fort. Yes, it has doors!
The sniper rifle is the best ranged weapon, but I like either shotgun (prefering auto shotgun) for close in work. Assault rifle is rather weak, and pistol needs skill :cheeky: I prefer getting Weapons:Rifle over lockpicking and multitooling because once you have mastered rifle the sniper rifle can destroy most destructable doors and lockers, as well as cameras and turrets.
I like the GEP-in addition to killing bots it can break anything destructable, and is the easiest way to deal with the mech-aug and WS. Its ammo is quite plentiful for a heavy weapon, too.
Your popularity with the soldiers in Hell's kitchen seems to be based less on UNATCO casualties and more on how many NSF you kill or subdue. Best advice I can give is activate a ballistic armor and wade in with the shotgun.
The crossbow can do headshots, more with steel darts but it can be done with tranq darts too. Not sure if you have to aim low or high.
Loais on 25/6/2004 at 19:14
Is there actualy a way to get a 'body count'?
Rolander on 25/6/2004 at 21:49
Quote Posted by Koki
- 'Team killing'. If a friendly unit, a Bot, soldier, Anne or Grunthar, will kill somebody, is it added to my 'kills pool'? Once, in Castle Clinton, Navarre rushed in and cleaned the place up - and I was the one to take responsibility in HQ. But I also blew up a few terrorists in subway station, after rescuing the prisoners. So I don't know whether it was my fault or not.
I can't offer more on the Castle Clinton situation than what others have to say, but in my experience, going lethal in the subway station doesn't 'mark' you as a killer.
Quote Posted by Koki
- What's the best ranged weapon? I used crossbow, then silenced sniper rifle, and finishing I just took what was at hand. Turns out that the silenced sniper rifle was the best - high damage, doesn't shot so slow, just the lack of ammo...
The sniper rifle is the best long range takedown weapon against human foes. Sniper rifle's scope zooms in considerable more than the scope mod that you can bolt onto the pistol/stealth pistol/crossbow/GEP/Plasma Gun, plus it has the range to make full use of it. There are certain missions where a scoped pistol/stealth pistol doesn't quite have the range; snipering with the plasma gun is chancy as the plasma bolts are slow and the target might move before it impacts. Against hard/robotic targets, it is the GEP, of course.
Quote Posted by Koki
- Headshots. 'A headshot is a lethal takedown', as Alex said, but - I never managed to take down a soldier with stealth pistol, crossbow, shotgun, or assalut rifle. It's just like that or I'm doing something wrong?
Deus Ex does have location based damage; but doesn't mean than a single bullet to the head will always kill. You get consider damage multiplier on a headshot, but if the attack is weak, you may need several headshots to kill still.
Weapon skill factors a lot in getting one-hit headshot kills, as they both impact accuracy and damage. In my experience (barriing other factors like Targeting Aug):
1) Sniper Rilfe cannot take out a MIB in one headshot except on Master skill.
2) I only successfully taken out a MJ12 Commando with a single close-range shotgun blast only with Master skill; same with the Plasma Gun: only with Master skill do I stand a good chance of a one-hit plasma headshot kill against a Commando.
3) The Stealth Pistol is an unreliable weapon for single headshot kills even on Master skill. I think for most SP fans, we learn to snap off 2 quick shots against most human targets, quite easy since the SP has a very high rate-of-fire and hardly any recoil. Two SP headshots on Master skill will guarantee kills against up to MJ12 Commandos.
Another thing to note that the 'offical' soldiers (UNATCO, MJ12, Riot Police) wear helmets which offers partial protection against headshot. A sniper rifle shot still goes right through, but the helmet can affect weaker guns like the stealth pistol and possible crossbow.
Quote Posted by Koki
- What weapons does the Big Spider Bot have, as I never had chance to see it in action? :)
It is the big brother of the small Spider Bot, and has a similar electrical/emp zap attack. Of course the big brother's zap is much more deadly...
Quote Posted by Koki
- Does skill in Pistols increases 'damage' done by the Tranq darts?
Yes, definitely. With Master Skill, a Tranq dart knocks out a human a lot faster, and does enough cumulative poison damage to scare away a greasel. On Master Skill, a PROPERLY done headshot (that bypassed a helmet, if any) using a Tranq dart will do enough damage to a human to scare him into running away immediately, then collapse when the first bolt of poison damage hits within the next couple of seconds. The guy won't even have a chance to scream in pain: a liternal silent ranged knockout attack.
I never ran Win2k, but I heard it's bad for gaming. Get rid of it in favour of XP or even Win98 if my guess is right.
Quote Posted by Koki
In the Hell's Kitchen, there is(Well, probably two, but sometimes one bigger) fight between NSF and UNATCO troops. I managed, using The Powerful Gas Grenade, to have only one UNATCO soldier down. But, in HQ, 'Don't worry about what they say about the fight near the 'Ton hotel. You had other priorities.' So, should there be absolutely NO casulaties? How could you do that?
The only way I successfully kept all the UNATCO troops on their feet was a sort of cheating: I didn't go near to the troops (which would trigger the firefight) but immediately went and climb up the 'Ton hotel to the top and sniper down ALL the NSF troops before they go hostile and attack the UNATCO troops. It is sorta cheating as if I do it right; they would be standing still and 'yellow' (non-hostile) if I do it right.
You DO get different comments from the troopers if you protect all of them from hitting the dirt. [SPOILER]E.g.: Private Lloyd: "Heard you were a hero in Hell's Kitchen."[/SPOILER]
Each weapon class has it's own strengths and weakness when you specialise in them:
1) Low-tech: I don't think you get substancial benefit for most cases; as Riot Prod will takedown normal troopers in one charge if you sneak up and get them in the back. But with high skills plus Combat Strength Aug, you can use throwing knives with deadly effect (I could kill a MJ12 Commando with one or two throwing knives to the head with Advanced skill and Strength Lvl 4). More useful is the Dragon's Tooth ability to smash through many things with high enough skill and Strength aug; namely: most breakable doors, alarm panels, cameras and turrets, not to mention that you can kill pretty much most organic stuff in one hit (the Augs and large Karken can take a few more). The catch is the limited range, of course.
2) Pistol: They take the least space, and the crossbow is the only ranged weapon that can be used while swimming or submerged. Tranq darts provide non-lethal incapacitation (plus the ranged silent takedown if you headshot right as mentioned earlier). The stealth pistol can be surprising lethal in head-to-head because of its high rate of fire. Favoured by most stealthy players. Pistol class' weakness is that it has zero anti-armour capabilities and doesn't do quite enough damage vs larget karkens (uh oh).
3) Rifle: Mixed bag with various uses. Sniper Rifle is THE long-range lethal takedown option. Assault Rifle isn't particularly powerful in primary fire, but it's secondary fire can do considerable area damage, though grenade ammo is limited. The shotguns are the last word in short range mass damage and sabot is effective against hard/robotic targets. Master Skill allows you to use Sniper Rifle to shoot up Alarm Panels and Cameras from long range! No glaring weakness, and the standard player's favourite.
4) Heavy: You need to beef up your Heavy Weapon skill to at least Advanced to run with these bozos. The GEP's lockon ability makes it effective against 'bots at long range even with no skill investment, plus the option "When in doubt, blow your way through the locked door with a rocket". The Flamethrower is very effective against hordes of normal soldiers at close range (One of the easiest way to defend Paul against the UNATCO raid is to use this), as they lose all interest in shooting at you once you set them on fire; rather they run around screaming until they burn to death. MJ12 Commandos are resistant to flame, but not MIBs: they will also run screaming when on fire, but you can't expect them to burn to death however, so you have to follow The Flamer also works great against Greasels and Karkens, even the big ones as they also panick when set on fire. The Plasma Gun is a good mid-range weapon; don't use it a close range because the splash damage will hurt you too. Once you get up your Heavy Weapon skill to run around with these big guns, have fun ... Just be careful not to waste ammo. On Master skill, the GEP gun gains prefect accuracy (who needs lockon at short-mid range; just point and click, instant vape), and the Plasma can kill MJ12 Commandos or MIBs in just a coupla upper body hits. Oh yeah, besides the ammo count, the main problem with a all Heavy Weapon spec build is that they take up a LOT of inventory space ... good luck juggling the remaining 6 inventory slots.
Niku'a on 29/6/2004 at 11:16
Quote Posted by Koki
Just finished Deus Ex for the first time. What can I do? Of course, play it again better ;) So, a couple of questions before I start:
- 'Team killing'. If a friendly unit, a Bot, soldier, Anne or Grunthar, will kill somebody, is it added to my 'kills pool'? Once, in Castle Clinton, Navarre rushed in and cleaned the place up - and I was the one to take responsibility in HQ. But I also blew up a few terrorists in subway station, after rescuing the prisoners. So I don't know whether it was my fault or not.
At Castle Clinton, go in through the back. Once inside, for the gentle way, prod and tranq the troops inside. Go out through the front doors and have chat with Anna.