Cradle. Dear God... - by mol
tiger@sound.net on 2/4/2006 at 16:51
(SmallFish, can you have multiple save-games on your XBox and how many?)
. . . Here is what I am doing about special replays of missions . . .
I will always save one game, at the very beginning, before any real action.
And then I use that Quick Save as my "running game" within that mission.
(And when I am very near the end, I will save-over that Quick Save.)
And that will become my "restart save-game" for the very next mission.
And then, from that mission to starting-up the next mission,
I can nicely decide and change the level of game-play, also. :thumb:
So, for your "restart save-game" of the "ShalBridge Cradle Mission",
[SPOILER] I would say that you need one for the prior "Audale Mission". And this will be long after Inspector Drept talks about the Hag at his workshop and just before leaving the Old Quarter, for your "ShaleBridge Cradle" start [/SPOILER]
SmallFish on 2/4/2006 at 19:05
Quote Posted by tiger@sound.net
(SmallFish, can you have multiple save-games on your XBox and how many?)
Unfortunately I don't have any relevant DS savegames in my Xbox... So it seems I'll have to brave the cradle one more time. :eek:
ShadowKeeper on 7/3/2007 at 02:57
Yeah, like any taffer with a pulse, I have to say that the Cradle level is an amazing piece of interactive art. It was so radically different than any other thief level I'd played that I was totally unprepared for it emotionally. It avoided most of the thief cliches (the reassuring conversations of guards in the distance. The bored sighs of a long night's patrol. The gentle humming of pedestrians...)
The only thing I've experienced that is any way similar to it would be the dream sequences in Max Payne 2 (another amazing piece of storytelling through interactive art imho). Even the green is the same in max payne dreams and in the cradle. But the cradle was much more disturbing since it threatened to trap my very soul. In Max Payne, I knew my character would wake up eventually. In the Cradle, I feared he never would.
bikerdude on 8/3/2007 at 23:36
...F.e.a.r and the expansion pack and very much like max payne(dream sequences) and the cradle for the moments of heart racing scare and shock...:o I just completed the expansion pack (extraction point) and there genuine moments where I said stuff out loud, and there were even moments where I got shocked so quickly and violently that I didnt have time to utter any verbal noises.. :eek:
biker
Beleg Cúthalion on 21/3/2007 at 08:33
One of the absurdest moments I had inside the Cradle was when I was playing with the Minimalist Project. I was finally...able to eat that fifty-year-old apple near the Pauper's Ward. :erm: (:eww:)
~s:a:n:i:t:y~ on 27/3/2007 at 09:39
Damn, visiting the Cradle twice is like jumping with the parachute for the second time in your life: the first time you do it you don't realize what's expecting you. And so you jump. The second time it may turn out that you just don't have guts :p
tiger@sound.net on 27/3/2007 at 20:26
Heck ~s:a:n:i:t:y~ try playing it, like I do with Silent Hill 2. . .
(Btw, for some SH2 trivia, players have actually taken their portable PCs to old graveyards, at night, just to get a wee bit more of that Silent Hill "feel".) :ebil:
So, at night, turn off any outside noise and excess lights in the room.
And always remember to turn-up the difficulty for some more fun in your game.
And then become just another Ghost. . .
And just ghost the stuff out of that "bad boy" Cradle! :angel:
... Jim ...
~s:a:n:i:t:y~ on 27/3/2007 at 20:33
Quote Posted by tiger@sound.net
So, at night, turn off any outside noise...
I'm afraid I will still need the main sourse of noise to be on and that's my AMD64 :p
Dia on 28/3/2007 at 13:07
Quote Posted by tiger@sound.net
So, at night, turn off any outside noise and excess lights in the room.
:weird:
One does not endeavor to encourage heart-stopping moments, let alone enhance them. At least this one doesn't! :p
The last time I started the Cradle it was a stormy night; I was home alone and the thunder and lightening merely added to the ambience (and to my tension). I could only play for so long before I was drenched in sweat and every muscle in my body started to ache from being tensed. I remember deciding I'd had enough for the evening and walking away from my pc muttering fervently, 'It's only a game; it's only a game...'
That was about two years ago. I'll not be playing that level again any time soon. Count on it.
tiger@sound.net on 28/3/2007 at 16:30
So, how about some slightly "heart-touching moments", Dia? :angel:
(When Maria left me in Silent Hill 2, it kind of bothered me, just a wee bit.)
And there was a small nip, of the same thing, after the Cradle girl left me.
(So maybe, great movies/stories and great games will always share some sort of "meaniful human-loss" for its much needed "personal effect"?) :thumb:
... Jim ...