The_Dude on 19/12/2006 at 22:36
Quote:
but probably i'm in wrong
Hmmmm... probably. :weird:
I can't imagine there are many people who could have made it. It's very clever (so that counts me out).
john9818a on 20/12/2006 at 02:47
I thought this FM was very clever. At first I thought I was in a Spy vs Spy cartoon. After alerting the employees with the explpsions, it was funny to see then "fire" themselves. :joke:
Yandros on 20/12/2006 at 02:51
I think when the authors are revealed, everyone will see the author of
Kill Factory and go, "Oh yeah, wow, that makes sense now even though I didn't think of that person before!"
Quote Posted by Sliptip
Have there been any good guesses yet as to which one Yandros did? It's drivin me nuts :laff:
I've seen a couple of guesses that were wrong. My mission was rather... uninspired. I only spent 3 or 4 days on it because I'm in the midst of trying to finish up two serious missions before the end of the year (one will make it, the other will probably be early January). Someone did manage to correctly narrow mine down to one of two in email, and I went ahead and revealed to him which was mine. But I suspect he'll behave and keep mum about it. :cheeky:
sterlino on 20/12/2006 at 12:00
Quote Posted by The_Dude
Hmmmm... probably. :weird:
I can't imagine there are many people who could have made it. It's very clever (so that counts me out).
hmm.. i don't think so.. i think that you are smart, very smart.. isn't it ? :sly:
fortuni on 29/8/2019 at 12:12
dml to stop players cheating and mantling through a couple of windows, which you couldn't do with Olddark. You need to install both crap.gam.dml and miss20.mis.dml
Code:
DML1//Kill Factory//Windows Fix//crap.gam.dml
+ObjProp -48 "RenderType"
{
"" Not Rendered
}
Code:
DML1//Kill Factory//Windows Fix//miss20.mis.dml
+Receptron 120 "PingStim"
{
Min 3
Max 7
Target -48
Agent 0
Effect "create_obj"
{
"Position" -54.0,30.0,-6.0
"Heading" 0.00
"Pitch" 0.00
"Bank" 0.00
}
}
+StimSource 120 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 5.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+Receptron 121 "PingStim"
{
Min 3
Max 7
Target -48
Agent 0
Effect "create_obj"
{
"Position" -54.0,38.0,-6.0
"Heading" 0.00
"Pitch" 0.00
"Bank" 0.00
}
}
+StimSource 121 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 5.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
<Username> on 25/3/2021 at 14:59
This is one of the legitimately good missions in the contest. The art style is great. Odd elements like the bee and the distorted voices liven things up. It was a refreshing experience after I played hundreds of more standard fan missions. When the end screen came up, I immediately wanted to replay Kill Factory.