Poesta on 20/2/2009 at 20:12
Hi, I've been lurking here for quite a while and I just registered.
Here's the thing: I was just playing Sabotage at Soulforge when I destroyed some mechbeasts by throwing three frogbeasts in quick succession, one of my favourite methods to get rid of them. After the robos were reduced to a big pile of metal suddenly my framerate dropped to like 5 fps. At first I thought it was caused by another program but there was nothing running except an explorer window and Firefox. Going to the menu and back to the game didn't help. Then I noticed that one of the mech heads still had its eye activated, and the head was still attached to a boiler, buried halfway into the ground (
http://i42.tinypic.com/15wl2sx.jpg) (screenshot).
Yes, the screenshot is very dark and you might want to zoom in, I have to use a low resolution like this to get a decent framerate using Fraps. Sadly I wasn't recording when it happened.
Then I tried to blow up the worker bot that still had his eye activated using a fire arrow, but it didn't help. Just as I was pulling back the string for a second arrow Thief crashed. I was quite amused by this, but then also Firefox and Explorer crashed and a few minutes after that I got a blue screen of death. :weird:
This never happened to me before, has anyone got similar experiences? Btw, the screenshot was taken from the platform in Bay D. I was looking for a hatch that was mentioned in Azal's Thief II Guide to the Strange & Unusual:
Quote:
Luthien: I think you forgot to mention the "ghost hatch" (but perhaps I just overlooked it):
In area D there is a hatch in the wall that leads to the corridors outside. It is closed initially with the mechanism to open it inside area D. But you can lean through the closed hatch from the outside, frob the mechanism and slip in.
I was going to look it up in DromEd but it kept asking for a CD (while both CDs were inserted :sweat:) so I decided to look for it in-game. Does anyone know of this mysterious hatch?
Thor on 21/2/2009 at 22:38
That crash seems to be another of Thief's mysterious acts.
A blue screen of death reminds me of virus influences. (bad expierience perhaps)
Can't you just simply load the game at previous save if you have one?
I think that hatch was on the wall (look up somewhere at the other end of room), shoot a wine arrow at a wooden thing there and just follow what's inside it. You shouild be able to get back to bay D another level, control the evalator with the 2 buttons (up/down) and there should be also 2 manufacture buttons for both machines.
I wasn't very helpful, but i think you deserved atleast one answer on this topic.
Poesta on 22/2/2009 at 11:31
No viruses, I just checked. I don't care about losing my in-game progress, I wasn't going to complete the mision anyway, but I never experienced a crash like this before.
About the hatch, there's no wood in Soulforge but I think you mean the grate above the water. That does lead you to the platform, but there no hatches. I guess Luthien was talking about the hatch to bay E. Thanks anyway.
DJ Riff on 2/3/2009 at 07:31
Looks like the same issue as in Bonehoard. There, you can destroy zombies by luring them into fire emitter trap. But if you don't throw away their corpses, they will penetrate into the wall, significantly slowing the framerate.
Poesta on 9/3/2009 at 18:07
I've just experienced it again in the bank mission. There were two worker bots next two each other (they gather in the janitor's closet when alerted) and were both disabled. When I smashed one to pieces, the corpse boiler appeared but the original body was still there with the eye activated, just like in Soulforge. It was spinning really slowly until the game crashed. So it seems like when body parts of zombies or mechbeasts are created they can crash the game if there isn't enough space for them to spawn.