Le MAlin 76 on 5/2/2014 at 10:44
CreateCubeTexture failed dor sys texture: error -2147024882
error (File: d8States.cpp, Line 1796)
(Yes to trap, No to exit, Cancel to ignore
I create some missions, and i use the new environment map, especialy for water. But this message apeared when i go in game mod.
When i modify the water in original missions in dromed i have not problem.
fibanocci on 5/2/2014 at 11:05
How much RAM does DromEd use?
Try
compress_family all
and
purge_missing_objs
to get rid of some stuff.
Do you use very big textures?
Le MAlin 76 on 5/2/2014 at 13:13
It was a problem of room emplacement.
But i have a problem of
"CreateTexture fauled for sys texture: error -2147024882
error (File: d8States.cpp, Line: 1812)"
I use the textures of ep2.crf
And all other textures has 512x512 maximum sized.
fibanocci on 5/2/2014 at 13:49
Quote Posted by Le MAlin 76
It was a problem of room emplacement.
What do you mean?
Quote:
But i have a problem of
"CreateTexture fauled for sys texture: error -2147024882
error (File: d8States.cpp, Line: 1812)"
I use the textures of ep2.crf
And all other textures has 512x512 maximum sized.
I had this error recently. Do what i suggested. How much RAM does DromEd take?
Le MAlin 76 on 5/2/2014 at 14:19
Quote Posted by fibanocci
What do you mean?
I had this error recently. Do what i suggested. How much RAM does DromEd take?
The surface of water was comprised into two rooms, with two different environment map configuration, but now i made more attention to the rooms xD
Dromeds take 1 647 292 Ko (= 1 349 4616 064 bits)... Si it's very high number O_o
fibanocci on 5/2/2014 at 14:37
Try to lower the cubemaps texture resolution. You might use the dds-format (with mipmaps) instead of png for your textures. This will help as well.
Le MAlin 76 on 5/2/2014 at 18:11
In fact many textures that i use are dds....
But i use too the new water's pack of Gecko which are all .png
fibanocci on 5/2/2014 at 18:24
You can also use dds for almost all object textures. Transparent textures need DXT3 or DXT5-compression. If you look at Geckos Patch in obj/txt16, you'll find vinedec5. It's about 10MB as a png (in the older version of the patch). In dds-format, it's only 5MB. Half the size.
Nameless Voice on 5/2/2014 at 19:59
Quote Posted by Le MAlin 76
I use the textures of ep2.crf
EP2 is unoptimised (e.g. all the textures are PNG not DDS.)
I think Dark will start choking once the memory usage goes over around 1.5GB - it will certainly fail if it goes over 2GB.
Ricebug on 5/2/2014 at 20:45
That -2147024882 is very close to Dromed's interpretation of "forever" (2147483647). I'm certainly no math puke, but thought I'd bring it up. Yes, I see that one is a negative number.