Ricebug on 27/4/2014 at 23:25
Nothing on the forums about this. My beta-team is getting a critical error when entering a particular area on the map. The monolog spits out the following:
[INDENT]ASSERT: [d8States.cpp@1812] CreateTexture failed for sys texture: error -2005530516[/INDENT]
I don't get the problem on my end. Any ideas?
LarryG on 28/4/2014 at 00:39
You (or whoever is experiencing this error) may be running out of video memory / cpu memory. Do you have a lot of hi-resolution textures in the mission? If so, you may want to consider converting them to ddx with dxt compression 1, 3, or 5 (depending on the use of alpha transparency). Or you may want to use smaller textures if you really don't need the high resolution. Another thing to try is to have the person reboot and try playing clean (with no other applications having been started first or active in other windows). It's possible that some other app was not playing nice and didn't free-up memory it no longer needed. A reboot should take care of that potential cause.
Ricebug on 28/4/2014 at 15:33
The mission (trainyard, which you've seen) is huge and unfortunately does use a lot of hi-rez stuff. No skybox, however. I'll dust off IrfanView and get to work.
EDIT: OOPS! I guess IrfanView can only read DDS, not save. Bummer.
fibanocci on 28/4/2014 at 16:26
Gimp+dds plugin, Photoshop+dds plugin or NVIDIA dds-tool will do it.
LarryG on 28/4/2014 at 16:33
The NVIDIA plug-in works with PSP too. But it doesn't have a batch mode that I have seen.
Found (
http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-compressonator/) The Compressonator by AMD. It has a batch option. I haven't tried it yet, but it looks like it should do the job.
* Output File Format: DirectDraw Surface Textures
* Output Format: ATI 3Dc Compression .. the click the Options button next to it and select DXT1, DXT3 or DXT5 and leave other options at default
* Mipmaps: Box-Filter
ZylonBane on 28/4/2014 at 18:07
Are you sure it's not a non-power-of-two texture lurking somewhere? Some cards can handle those, some can't.
Lady Rowena on 28/4/2014 at 18:32
I converteted all my textures with DDS Converter 2 myself. Also because the package would be huge otherwise.
Ricebug on 28/4/2014 at 21:52
I must be doing something wrong, cause DDS Converter 2 just sits there, regardless of the texture dimensions (says it won't convert non-power-of-2). Whether I select one file or a folder, the convert button never activates. Neither do I get a preview showing up.
The Watcher on 28/4/2014 at 23:55
That means that one or more of your textures has a width or height that is not a power of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc)
That, in and of itself, may have been the cause of the original error actually.