Creating a new MOD, Post your ideas here for what you would like to and I will... - by Sniper459
Sniper459 on 11/6/2001 at 16:44
do as you please!!!! It will have full cnvos, a new plot, skins, etc. so give me your ideas and if you like to help let me know at, ilrdawgli@aol.com, or in this post.
Im starting to create my own MOD SP, but I havent got any idea what im gonna create yet.
HINT HINT: Im gonna be needing some ideas soon so I get this thing started!!!! Ive already got my fathers help who graduated from Silicon Valley College In 3d solid modeling as a TOP level III designer(cant get any higher), so the maps we create should look pretty damn good. So let me know in another thread if you have any ideas...
Sniper459 on 13/6/2001 at 00:18
well all you guys and gals, MOD ideas needed, Im taking a different route on creating this MOD, I'm creating it through the input of the fans, so get those ideas flowin'.............
I'm waiting!!!!!!
alright, actually im just bored, rambling and want to get a reply to this POST!
but seriously, I want to create a MOD!!!!
BackDoorBandit on 13/6/2001 at 17:26
Wanting to and having the skills to are two different things. For instance, I wanted to create some Thief maps, I also wanted to create a mod for No One Lives Forever, but the thing stopping me from both was the lack of editing prowess. Sure, editors come with instructions, but you've got to know a little something. I've fooled around with editors, trying to get the hang of them, but I'm no good with them. So where does my expertise lie?
I'm a story teller, plot twister, director, producer...that's what I do. I could put together one hell of a mod, if I knew how to work the editors.
Sniper459 on 13/6/2001 at 17:31
Sounds like you could come up with some good stories for a MOD that I could help create, lets put our heads together and come up with something BDB, give me something to start on and I can build on that, BTW if you were wonderin I use Mechanical Desktop 5 to create the solid models then import them to 3dsMAX4 , those are my primary editors, when I want to play a map I use converters to bring it out of 3ds and into unrealed...