Creating a simple brush and ue it as a door - by Mr. Bighead
Mr. Bighead on 31/5/2016 at 19:03
Sorry for creating 2 threads in a row but I just stumbled upon antoher issue. I didnt find anything in the tutorial section or on google about it so far.
Is there a way to create a simple brush and use it as a door ?
´cause I just dont want to take doors from the object list...
Dale_ on 31/5/2016 at 19:16
Well, there is a way to do that but it's not really the best way to achieve what you want. If you want to make your own door, it's much easier to do either of the following:
1) Use one of the secret doors from the object hierarchy. They can be retextured and are basically the same thing that could be made with a brush. The downside is that they don't have handles.
2) Take a look here: (
http://www.ttlg.com/forums/showthread.php?t=144642). It's all kinds of doors that can be retextured in the same way as the secret doors but the upside is that they have moveable handles.
As for how to retexture these objects: Place the object, go to its properties, then Add -> Shape -> TxtRepl r0. You can't change the tiling/scale on the object because that data is in the object file itself but you can change/rotate/scale the texture you're using to get the desired look.
Mr. Bighead on 31/5/2016 at 19:28
okay... I think I first go with the secret door from the object hierarchy.
Do I have to enter something in "TxtRepl r0" ?
sorry I´m totally new to dromed ^^
Random_Taffer on 31/5/2016 at 19:43
Yes, you have to enter the location of the texture you're using.
For instance, if the texture you want to use is called "door.gif" and is located in your obj folder under txt16, you'd put:
obj\txt16\door.gif in the Shape> txtrepl r0 field.
Dale_ on 31/5/2016 at 19:46
Yes, enter the full path to the texture that you want to use. It should be placed in obj/txt16 and should be a power of 2. So for instance you find a texture that you want to use for your door, resize it to 512x512, name it mydoor.png and place it in obj/txt16. Then in TxtRepl r0 you type obj/txt16/mydoor.png and Dromed will assign that texture to the object.
Keep in mind that this object retexturing only works for objects that are "reskinnable". Check this video at 30:15 (
https://www.youtube.com/watch?v=fxz3o_pZSkE) :)
Mr. Bighead on 31/5/2016 at 19:54
guys.... thank you so much for helping me !
As a german I´m not so familiar with friendly forum´s :laff:
And thanks for the YT-Link... seems like I now have a new video series to watch ;)
R Soul on 31/5/2016 at 20:52
You don't need to specify the extension.