R Soul on 13/1/2014 at 16:23
That might explain a similar bug I had in SaGH. I had a thief carrying a lantern, which rotated oddly. In the end I made an offset version and attached it to his wrist joint instead. But I did have a sewer spider patrolling somewhere else.
Lady Rowena on 13/1/2014 at 16:40
I prefer to get rid of the spiders, they are there just for show. I changed the shape into Schwaa's beetles to have the feel of a filthy place. I stopped their patrol, but I still have them in the level. I didn't notice that the bottle is rotating though.
Also, I can't use Mesh Attach with the the scroll, because the woman must give it to Garrett.
I thought that DetailAttachment was meant to work with two objects, not with objects and AIs...I have to try it.
Daraan on 13/1/2014 at 16:59
DetailAttachement is between object and non-physical like SFX using it on a normal object will throw yellow messages at you... not sure what happens if you say Physics->Type: None.
But for the moment you could try it and tell if it works. If yes you could just make a object(-1) descendant give it the shape you want and let it transform in the real scroll when received. (Look for Transmogrify scripts)
Sadly this would also be worth a post in the Bug post.
Lady Rowena on 13/1/2014 at 17:28
I found a solution for my beetles. I created a rat and changed the shape to a beetle. It was shown in the 3D window, but in game it was still a rat
So I checked the differences between a rat and a spider. I changed the Model Type from sphere 1 to sphere 3 and I added Controls, Location. I also scaled it down to 0,25, as I did with the spiders. At the moment it is happily patrolling, without affecting the bottle. But in the edit windows it appears big and the size was -4.80x -4.80x -4.80....?
Am I doing anything wrong? that I will regret later? :erm:
Daraan on 13/1/2014 at 18:02
That happens because rats use more than one model like torches. Tweq->Models.
You need to give your beetles Tweq->Model State Off Off (if you use rat as base)
It would be interesting if you would make a new spider archetype with the same properties and then check if the bottle is still rotating.
Yandros on 13/1/2014 at 19:37
Quote Posted by Lady Rowena
Also, I can't use Mesh Attach with the the scroll, because the woman must give it to Garrett.
She need not give the one in her hand to Garrett, just a similar object. I have a conversation in DCE now where two characters "exchange" 4 different items, but in reality they each hold the item and I just toggle the visibility of their attached items (using NVPhantomTrap) in mid-motion. It looks pretty convincing (or so the testers tell me). Since one of the two characters in the scene is Garrett (it's a third-person scene), I use NVItemGiver to put an item into the player's inventory at the same time Garrett receives it in the scene.
Lady Rowena on 13/1/2014 at 20:16
LOL, I've just realized that the beetle moves backwards! :D Is there anything I can do?
@Yandros I didn't thought about that, in fact with my settings it looks unnatural, because the scroll remains suspended in the air for a second before going in Garrett's inventory.
I already have the scroll invisible at the beginning of the conversation. The woman meets Garrett while the scroll is invisible (I created a custom metaprop for that), then she returns back to her room (inacessible to the player) feigning to take the scroll and then she gives it to Garrett. For some reason I didn't think of making it invisible again.
Yandros on 14/1/2014 at 14:19
When i start the motion, I also trigger an NVRelayTrap with delay set to send TurnOff to the scroll in the middle of the motion.
Lady Rowena on 15/1/2014 at 15:46
I solved it quite decently by making the scroll invisible again and then removing the link to the woman. :)