Koki on 24/7/2012 at 17:19
Hi again
Ulukai on 24/7/2012 at 17:39
Just so we're clear: Drive-by posting, especially when you've already had one particularly idiotic post in the same thread deleted is a no-no. See you in three days.
SDF121 on 24/7/2012 at 19:44
Quote Posted by Ulukai
Just so we're clear: Drive-by posting, especially when you've already had one particularly idiotic post in the same thread deleted is a no-no. See you in three days.
Is this directed towards me? If you were directing your comment towards me, I should note that I have only had time to watch a couple of the interviews (I mostly checked out the snippets with Spector and Levine) so I don't want to comment on the project until I have watched the rest of the series. Regardless, I thought I would bring attention to this project here since I figured it may be of interest to some of the members on this forum.
Ulukai on 24/7/2012 at 19:50
No, it was directed towards Koki - our resident one line wonder. Should have clarified, my bad.
SDF121 on 24/7/2012 at 19:54
Quote Posted by Ulukai
No, it was directed towards Koki - our resident one line wonder. Should have clarified, my bad.
Oh, okay. I thought it may have been directed towards Koki but was unsure especially since I seemed to have stepped on a few toes around here with a few of my posts in the past which did not conform to some particular standard or another.
Back to the topic at hand though, there is a brief snippet on the Critical Project site where John Carmack addresses the first person vs third person debate that is worth checking out.
Captain on 24/7/2012 at 20:24
I love how there's a video from CliffyB talking about how he likes to make games that allow you to live out a power fantasy, and then later a video from an extremely concerned Warren Spector saying if we continue to make games about adolescent power fantasies the medium will die out.
It's a fantastic project, and there are a lot of topics brought up that warrant a lot of discussion. I just wished the snippets were longer, sometimes.
henke on 24/7/2012 at 20:53
Quote Posted by SDF121
John Carmack addresses the first person vs third person debate that is worth checking out.
I'll agree that first person is a lot more immersive, and a lot more scary. Hell, when I encounter big scary spiders in Skyrim I always switch to third person, not because it makes it easier in any way(it doesn't) but because I don't want to get too up close and personal with the beasts if they manage to get in close. It's much less freaky to see them lunging at the character I'm playing, than to see them lunging at
me.
Still, over the past year, there's really only one game that has (several times) driven me to the point where I needed to put down the controller and get up and walk around the room a bit to lower my heartrate before getting back to it, and that's Dark Souls, which is third person. So it's not like third person games
can't deliver the same thrill.
Quote Posted by Captain
I love how there's a video from CliffyB talking about how he likes to make games that allow you to live out a power fantasy, and then later a video from an extremely concerned Warren Spector saying if we continue to make games about adolescent power fantasies the medium will die out.
If we continue making
only adolescent power fantasies, sure.
Captain on 25/7/2012 at 00:08
Quote Posted by henke
Still, over the past year, there's really only one game that has (several times) driven me to the point where I needed to put down the controller and get up and walk around the room a bit to lower my heartrate before getting back to it, and that's Dark Souls, which is third person. So it's not like third person games
can't deliver the same thrill.
Was it out of scariness or the adrenaline rush that the Souls games give from being really hard and having all those souls on the line? I only played a bit of Demon's Souls, but the tension for me was how hard it was. Actually, it might be the one game I've played where I was afraid of dying, not just because of creepy atmosphere or jump scares.
Quote:
If we continue making
only adolescent power fantasies, sure.
Definitely, I could imagine an industry that totally avoids it and then everyone would complain that there aren't any games just about being fun, as opposed to what we have now.
henke on 25/7/2012 at 06:51
Quote Posted by Captain
Was it out of scariness or the adrenaline rush that the Souls games give from being really hard and having all those souls on the line?
Mostly because of the high stakes, yeah. Because you'll often risk either loosing a lot of souls, and maybe some humanity when you die, and you'll get set back to the last checkpoint which could be far away. Like when you go to face the Four Kings boss(es) there's a good 3 minute walk from the checkpoint before you even get to them, which doesn't sound like much but when you need to play it over and over again 20 times or more it really starts grating. When I was down to the last of the four kings my heart was almost beating it's way out of my chest, because victory is
so close, yet if I fuck up even a little it could all be over. So yeah, it's a definite adrenalinerush as well. The game is never really "scary" though, except in the drowned city, a bit.