ShadowTaffer on 14/8/2002 at 15:54
Since DromED Central says there's a menu for Tutorial uploads when, in fact, it doesn't actually exist (not unlike their invisible 'search' function)..I might as well post here.
Apologies if I'm covering a topic already well known to all.
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CritterShots - an Intermediate Tutorial
Yes, it's possible to make Garrett shoot sawblades; or bolts of fire; or magic missiles....etc etc.
1) Open Objects Hierarchy->Physical->Projectiles->CritterShots.
2) Find your weapon-of-choice. The ones I've tried that work are:
Firebolt->Firestarter
Firebolt->FireShowerShot
Firebolt->ElementalSummon
HammerSpell
Spear
MagicMissile
GhostShot
Sawblade->TurretSawblade
BlowGunDart
3) Create your weapon type somewhere in a room.
4) Open its properties and delete all the Physics->Model properties
..otherwise your weapon is going to fire instead of sitting still for you to pick up.
5) Add an EngineFeatures->FrobInfo property:
World Action = Move
Inv Action = Script, FocusScript, UseAmmo
Tool Action = Script, FocusScript, UseAmmo
6) Add an Inventory->Type property: Type = Weapon
7) Unless you want a weapon with unlimited ammo (such as a spell)
then add an EngineFeatures->Stack Count property: Stack Count = amount of ammo.
Otherwise, you can skip this step.
8) Advanced DromED users can add extra particle effects, different Stims, schemas...the possibilies are endless. Strictly optional.
9) Give your new weapon a nifty name with Inventory->Object Name. For example:
Object Name = Name_(objnameofchoice):"(inventorynameofchoice)"
..without brackets, of course - but don't forget the quotes!
10) Use the example above to do the same for
Inventory->Long Description; but replace 'Name' with 'use'.
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Go into game mode and try out your new weapon! It might seem a little odd seeing Garrett shoot a bolt of fire with his bow; Expert DromEdaries can no doubt get around that with a little remodeling...but Experts can make their own custom projectiles anyway.
My disclaimer: I've only tried this with SOME of the CritterShots; and I know for a fact it doesn't work with a few of them (like Webs, for example). ..But feel free to experiment. :cheeky:
Thanks to Mortal Monkey, Hit Deity, and Jocke for steps 9-10.
Hit Deity on 14/8/2002 at 16:16
Heehee!! I just gave a hammer guard hell with an ElementalSummoning Bow. Most excellent! It even looks right, and everything. :thumb:
Thanks for an easy to understand tutorial; I've been avoiding doing anything like that until I knew for certain what to do, and this cleared it up.
GayleSaver on 14/8/2002 at 16:41
Once, infested with boredom and in a desperate search for entertainment, I created another archery tournament using the SparTourney script - affectionately known as WHEE! In WHEE!, the player was provided with a firebolt and cannonball and drenched into a frenzied chase with five iron beasts and five firebolt archers on his case in a maze. His gravity was lowered for convenience. Considering that weapons are not disabled during a jump, it was a pleasing experience, indeed...
Hit Deity on 14/8/2002 at 17:07
I meant "Thank you", and not "No thank you" if you there was any doubt...
And the only way I've found to get webs to shoot is by adding the arrow script to them. But they don't act like webs, they just shoot like an arrow and arc in flight, but no collision sound or damage. (I thought someone had worked out a web attack......)
Anyway, still a great accomplishment - thanks again.
Dark Arrow on 14/8/2002 at 18:12
Quote:
Go into game mode and try out your new weapon! It might seem a little odd seeing Garrett shoot a bolt of fire with his bow; Expert DromEdaries can no doubt get around that with a little remodeling...but Experts can make their own custom projectiles anyway.
Try making it an item instead of a weapon. You may have to change the frobinfo to:
World Action = Move
Inv Action = Move, FocusScript, UseAmmo
Tool Action = Script, FocusScript, UseAmmo
or something like that. It has been so long since I used that method that i might have forgotton how to set it right. You might also need to change the projectiles Physics>Projectile>Initial Velocity to a smaller number.
There is another way to do the Garrett firing spells. You need to use S&R stuff and make Garrett an emitter trap.
Rugball on 14/8/2002 at 18:14
Quote:
Originally posted by Hit Deity And the only way I've found to get webs to shoot is by adding the arrow script to them. But they don't act like webs, they just shoot like an arrow and arc in flight, but no collision sound or damage. (I thought someone had worked out a web attack......)Garrett as Spiderman, he he :cheeky: .
ShadowTaffer on 14/8/2002 at 19:15
Quote:
Gaylesaver:the player was provided with a firebolt and cannonball
How's the cannonball bit work? That was one of the CritterShots I couldn't get functioning. Hmm...maybe script-related...
Oh, BTW: a gold medal to whoever can tell me why my CritterShot launchers (sawblade launcher, etc) are showing up as wedges, and how to fix the problem.
A quick addendum to the Tutorial - try messing around with the Shape->Model Name property...find something weird like a litemush, copy the model name (I believe it's 'fungb2') and paste it on your projectile. Presto, a MushroomBow! :weird:
Cheerz!
Hit Deity on 14/8/2002 at 19:37
Change the DeleteState on a TurretCannonBall from On... to None... and then change the Physics > Misc > Collision Type to Slay On Impact and you have a grenade that blows up on impact.
The DeleteState normally causes the cannonball to be useless as a Garrett weapon because they're all destroyed.
I'm sure the Emitter Trap trick would work better by allowing the ET to create a normal cannonball that would blow up after 2 seconds..... but much more difficult to implement maybe....
Bumbleson on 14/8/2002 at 20:16
There is an upload menu at Dromed Central, but you can only access it if you're logged in. Then a new menu item called "My Tutorials" will be created at the top and you can choose to upload a new tutorial or to edit one of your existing ones. You don't really upload a tut, instead you enter HTML formatted text. The best way to do this is to write the tut in a HTML editor like Frontpage and then cut&paste the HTML code (leaving out the stuff mentioned in the guidelines).
The search menu is also at the top of the page. You can choose to search tutorials, demos and author names.
Hit Deity on 14/8/2002 at 20:31
Actually, it's known that at least two browsers don't display the Search button properly: Netscape 6+ and what was the other one (Mozilla? something like that, or maybe Opera....)