FireMage on 11/11/2017 at 21:27
Alas, Bash Factor works for velocity and gravity only.
Crush damages emitted by movers won't be affected.
I nevertheless got a "fake" you can set to do what you want.
-Set a normal crushing wall as you did. BUT create a second crushing wall with a smaller hitbox (0.1 less than the bigger one).
-Set renderer>Type>Not Rendered to the smaller one
-Set your deadly stim properties to you smaller one as you did upper.
Now what will happen ?
Simple, when you will activate your trap, the both crushwall will follow the same path at the same speed. While the bigger wall touch nothing, the smaller one is inside it and then, won't be able to harm anything (the big one will actually protect you from the deadly small one).
But if something is blocking the big mover like a player, this one will stop moving allowing the smaller wall to finally quit it hitbox and touch the blocker too, killing it instantely.
The weak points of this method are :
-There will be a little delay between the moment the big mover will be stuck by the player and the moment the small one will execute him.
-If something has blocked the walls, the small one will touch before the big one until they both reach the nearest terrpt.
neux on 16/11/2017 at 20:45
Tried it and it works perfect! Thanks!