Volitions Advocate on 11/8/2009 at 06:26
I dont understand German.
Xenith on 11/8/2009 at 06:28
Maybe it's just me, but I'm really not seeing what's so great about this. So it's an advance form of dynamic lighting or something, at least that's how it looks to me, is it really worth it to sacrifice more hardware resources to have more subtle, sometimes unnoticeable details? I'm saying this because Crytek is notorious for making their engine work on futuristic system specs.
Aja on 11/8/2009 at 06:34
I was thinking that too at first: "mirror's edge has lighting this good" but then I realized that only a fraction of the lighting in that game is dynamic: it looks amazing but I think it's mostly precalculated. So, in that sense, this Cryengine stuff is pretty impressive. The diffusion of light around the edges of shadows, and the reflection of colour based on surface texture and light intensity are both very natural-looking.
Volitions Advocate on 11/8/2009 at 06:36
@ Xenith :
I'm with you for the most part. except that they've only released 2 engines. and with Far Cry I remember being able to play it smoothly on a Celeron 300 (socket before 478, whatever that was)w/ a GeForce 3, granted it was over clocked to 900 mhz but still. Far Cry ran great on every machine I played it on.
EvaUnit02 on 11/8/2009 at 07:27
Except Cryengine 3 is really "2.25" - an evolved, optimised multi-platform version of the Crysis 1 engine. It should run well on modern PCs because they've to cater for dinosaur console hardware from 2005 this time around.
henke on 11/8/2009 at 07:49
Quote Posted by Xenith
Maybe it's just me, but I'm really not seeing what's so great about this.
Well the whole big deal about it, as far as I can see, is that the light bounces. The best example is in the video, at 1:24, when the light comes in through the window, hits the floor, and indrectly illuminates the nearby red wall.
As someone who works with 3D animation I can tell you that introducing Global Illumination in scenes usually makes rendertimes go through the roof. So if they can pull of these kinds of things in real-time it is indeed quite impressive.
nicked on 11/8/2009 at 08:00
Holy shit that's impressive.
entertainer on 11/8/2009 at 08:06
Too bad they can't make games.