Koki on 3/11/2009 at 10:16
HL2 "detail" looked, frankly speaking, like shit.
Just look at the buildings for example, flat face with windows texture on it. We had more detailed buildings in Doom 2.
Dario on 3/11/2009 at 11:28
Quote:
HL2 "detail" looked, frankly speaking, like shit.
Inline Image:
http://img170.imageshack.us/img170/4650/debunkershg5.jpgHaha, that was courtesy of ZylonBane. Can't get enough of that image. :D:D
Back to reality, what's wrong with the buildings?
Inline Image:
http://home.arcor.de/gits2125/dm_overwatch001.jpgIf you need to put some REAL windows somewhere, such as close to street-level, you can just punch some holes in the wall. This is how most games are STILL doing it.
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Look at just what the textures DO here.
Remember that the only big differences between this game and Crysis are that Crysis adds more vegetation (Valve never did much for HL2's terrain/vegetation), higher detail characters, real-time lighting changes, and great water. (even HL2 is famous for its water) What's UNFORTUNATE about that - which I'm pointing out - is that it takes 2-3x more computer power to run, and all you're getting is somewhat better visuals (which you don't notice while deeply immersed in the game), with a scattering of better physics (blowing up huts here and there).
Inline Image:
http://img29.imageshack.us/img29/2627/16218817uz.jpg(
http://pnmedia.gamespy.com/screenshots/phl/16218817.jpg) (Link to full-size image)
Koki on 3/11/2009 at 11:31
All I see is square rooms with some litter.
EvaUnit02 on 3/11/2009 at 12:29
Dario, did you really have to use IMG tags there and could you have made those images any bigger? Images that stretch the forum's margins like that are against the rules.
Most of what you're suggesting is called Middleware, ya know like Speedtree, Havok, PhysX, Euphoria, some of the subsets of Gamebryo (not the entire game engine itself). There are software companies that specialise in specific niche middleware solutions, their clients are from all walks of life, not just games developers.
Socialist development efforts like what your wishing for just aren't realistic, the gaming industry is a capitialist one. Competition is what drives innovation and the progress of technology, not Lunix nerd utopian fantasies.
Jason Moyer on 3/11/2009 at 13:47
Are you running HL2 with all of the details turned off or something? Those screens look worse than anything I've ever seen running in the Source engine.
Dario on 4/11/2009 at 00:45
Quote Posted by EvaUnit02
Dario, did you really have to use IMG tags there and could you have made those images any bigger?
Are you sitting slumped over on the wrong side of the bed?
I checked very carefully before posting, and the images work perfectly on a 1280x1024 screen. (If you're on a netbook, you're out of luck with the second image, but I'll shrink it anyway, just in case the rules require it)
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As for your comments about content pools that are Socialistic and Utopian (Dr. Drama here, I see), I do understand that
publishers are very competition-oriented (and sometimes seem to push for graphics/engine progress as their prime focus, at the expense of gameplay - don't we TTLG'ers all remember THAT happening), but from a dev point of view (and I'm an amateur dev, notice) this "socialistic" system is simply a more private collection of Stock content, which already dominates a significant portion of the industry's sound and textures.
This would just bring the "Stock" mentality to model sets for "standard" things, like vegetation, park benches, tables, etc - remember, excluding characters and other defining "props". They already do this in the CG industry, just that you BUY a lot of the higher-detail content, and don't always share it freely.
So, realistically, ALL I'm talking about here is getting the industry in on the idea of using more types of Stock, such as introducing stock
engine features. (soon, more games would start having better rodent systems, maybe somewhat (
http://www.youtube.com/watch?v=xzTVBesIeHk) realistic birds that just fly and land around the player, etc). That would allow any dev studio (that wants neat extras) to really speed things up, and they would feel that adding this stuff
makes sense, for the first time.
june gloom on 4/11/2009 at 03:12
Quote Posted by Dario
Are you sitting slumped over on the wrong side of the bed?
I checked very carefully before posting, and the images work perfectly on a 1280x1024 screen. (If you're on a netbook, you're out of luck with the second image, but I'll shrink it anyway, just in case the rules require it)
Quote Posted by forum regs
Screenshots, photographs, and other images that you want to embed in your post must be no wider than 800 pixels. Larger images will be deleted, resized, or changed to a link.
Either way it's not considered good form to post huge images like that, especially when they really don't prove your point.
Dario on 4/11/2009 at 03:36
Quote:
especially when they really don't prove your point.
I absolutely and completely fail to make the connection with those words.
june gloom on 4/11/2009 at 03:41
Shocking.