Koki on 22/7/2008 at 11:41
Apparently it's been on last year's E3 too but I don't remember it at all.
Quote:
The Arctic Circle, Russian North Pole station ‘Pole 21’, 1968 - Alexander Nesterov is a meteorologist sent to investigate the final hours of the North Wind, an old nuclear ice-breaker trapped in an icy grave. This steel beast once fought for its country, but during a dangerous mission it drifted into an ice trap slowly freezing to death every living thing on board. Alex must fight against the intense cold by finding any remaining heat sources as he investigates the final days of the North Wind and unlocks the mysteries within. However, Alex is no ordinary meteorologist as he possesses a unique ‘Mental Echo’ ability that allows him to relive the final memories of the dead and change their actions in the past, changing their future. Nothing can prepare Alex for the truth he uncovers as he digs deeper into the history of the ship. Cryostasis: Sleep of Reason takes players on a terrifying trip into the unknown as they explore the dark, frozen, claustrophobic corridors and unlock the shocking secrets of the North Wind.
'Mental Echo' sounds like SS2-like apparitions, and changing actions in the past sounds like... puzzles? Then there's the (
http://www.gametrailers.com/player/34970.html) gameplay vid which looks like cruder, heavier, more "industrial" Bioshock.
saatana on 22/7/2008 at 12:49
Quote Posted by Koki
However, Alex is no ordinary meteorologist as he possesses a unique ‘Mental Echo’ ability
Sounded great until i got to that part.
Bjossi on 22/7/2008 at 13:36
I would be ok with it if the story gives us a solid explanation of where that ability came from.
Koki on 22/7/2008 at 14:25
He's Russian?
mrle01 on 22/7/2008 at 16:02
Quote Posted by Bjossi
I would be ok with it if the story gives us a solid explanation of where that ability came from.
After having some home-made vodka he developed this unique ability.
addink on 22/7/2008 at 16:26
Quote Posted by Bjossi
I would be ok with it if the story gives us a solid explanation of where that ability came from.
If they can't think of something good, I'd rather they didn't explain it. IMHO too much is being explained all the time. Story wise it's perfectly ok to leave things out in the open. And it most probably will benefit the scary atmosphere.
TTK12G3 on 22/7/2008 at 17:52
Vodka induced psychic abilities for Russians? My family never told me of this! Give me alcohol now!!!
denisv on 22/7/2008 at 19:06
Quote Posted by addink
If they can't think of something good, I'd rather they didn't explain it. IMHO too much is being explained all the time. Story wise it's perfectly ok to leave things out in the open. And it most probably will benefit the scary atmosphere.
As long as it's not like HL where nothing is ever explained, sure.
june gloom on 22/7/2008 at 19:56
hurrrrrrr
You never played beyond 15 minutes of Half-Life, did you
SubJeff on 22/7/2008 at 20:28
denisv doesn't think much dethtoll. It hurts too much.
This game is surprisingly reminiscent of BioShock, moreso if you see the E3 trailer (on the same site as the OP link). Whoopsie.