mothra on 17/1/2010 at 13:44
the accomplishment of the game is to still captivate you despite above described errors imo. I like it alot.
Jason Moyer on 17/1/2010 at 15:28
I'm not getting the frustration bit. Maybe it's because I grew up during an era where even mainstream games required you to figure out what you were doing to a certain extent, but I found the flashback sequences in Cryostasis to be easy as piss. There were 2-3 tops that I had to replay, and after dying it was immediately obvious what I had to do, since in every case you were simply trying to eliminate a real-world barrier.
Then again, it's possible I just like that shit. One of my favorite parts of first person games, from at least Quake and Hexen/Hexen 2 and the Thief games was getting completely and totally fucking lost in a level where, given a tall enough ladder, you could easily see from one side to the other. Part of the reason Down In The Bonehoard, The Sword, and The Cathedral were so awesome the first time I played them was because I had no idea where I was half the time. I don't see what's implicitly wrong with a game making you figure out what you're supposed to be doing, and if game-design courses are teaching to avoid that sort of design then it just seems like an even better reason to do it.
Judith on 17/1/2010 at 16:08
There's no problem with not knowing where you are, the problem is when you don't have an opportunity to find what to do and being punished out of the blue and without knowing why. Timeframe is the keyword here. Thief is a masterpiece in giving you time and space for finding your way, also providing you with a set of coherent rules and player tools. Cryostasis fails multiple times at that task.
mothra on 18/1/2010 at 16:21
hmm, maybe the player fails to see what and how the game communicates with him since he/she is so branded with the western "LOOK !!!!! HERE !!!! PUSH ME BECAUSE....". I didn't feel lost in Cryostasis and the last level IS hard to grasp in the first sitting but that feeling I got when seeing/playing/wondering was a very special one I would not have had if the game had explained and taught me everything beforehand. It did not work out that well, I can agree to that but it was daring move I appreciate much more in its amteurish way than the steril, predictable and scientific way, .... say ...., Valve does it.
june gloom on 18/1/2010 at 20:51
Quote Posted by mothra
hmm, maybe the player fails to see what and how the game communicates with him since he/she is so branded with the western "LOOK !!!!! HERE !!!! PUSH ME BECAUSE....".
Oh, you mean the one that's all over Japanese games too?
Quote Posted by mothra
It did not work out that well, I can agree to that but it was daring move I appreciate much more in its amteurish way than the steril, predictable and scientific way, .... say ...., Valve does it.
This would probably hold more water if A) you didn't already have a raging tiny hardon for hating Valve that's gotten old years ago and B) your ideas about what works in a video game are so far outside the Venn diagram of different schools of thought that it's on its own sheet.
saatana on 10/3/2010 at 12:00
Wow. Just wow. It's incredible how a game can be published in this state. It looks horrible but is completely unplayable on a proper resolution. Even on a lower res the constant fps drops and freezes that transpire when ANYTHING AT ALL is happening on screen affect the gameplay so much that I've already died a few times because of them. I'm not very far into the game and I've already ragequitted two times which isn't common for me. Do I have to make it look like Quake before it's playable? This on a system that was high end just two years ago.
/rant
mothra on 10/3/2010 at 12:08
Quote Posted by saatana
Wow. Just wow. It's incredible how a game can be published in this state. It looks horrible but is completely unplayable on a proper resolution. Even on a lower res the constant fps drops and freezes that transpire when ANYTHING AT ALL is happening on screen affect the gameplay so much that I've already died a few times because of them. I'm not very far into the game and I've already ragequitted two times which isn't common for me. Do I have to make it look like Quake before it's playable? This on a system that was high end just two years ago.
/rant
my system was top 3 years ago and I played cryostasis without any problems on high settings. I don't know what you guys do to your pcs or what you did in the config but if you are reasonable the game runs ok (this was WinXP sp3 or Win7 RC1, both on an Nvidia 8800gts). it both LOOKED good and PLAYED good on my system. So rage more, it just makes you look incompetent.
Muzman on 10/3/2010 at 12:56
This may or may not be the case here, but with the state of computing these days it really wouldn't surprise me if people try running games with a hundred things running in the background, task bar etc.
I feel privledged to recall the days of writing horrid boot disks and .bats to try and get enough central RAM for some game to run at all.
Matthew on 10/3/2010 at 13:13
I felt more privileged when Windows 95 put a gun to autoexec.bat's head and pulled the trigger. :p
Tenkahubu on 10/3/2010 at 13:17
The task bar? Does that have any impact? I'm shocked.