june gloom on 23/7/2008 at 10:57
Word.
van HellSing on 23/7/2008 at 13:12
Somehow I get the impression that the character's powers won't be a completely random gimmick (in that he just happens to have them), but rather part of the plot regarding the ship.
Muzman on 23/7/2008 at 13:40
The trick got my attention when, in some gameplay vid, the player used his scrye sight thing on a side of beef and got to live through the cow's last moments back in the abattoir
denisv on 23/7/2008 at 14:11
Video games are a lot like adolescent fantasy novels. Nobody in the target audience wants to read about or play the average person. The protagonist must at least be able to set shit on fire and say witty lines after taking a rain of bullets or sword slashes.
There's the odd exception, but if this situation doesn't suit you then perhaps it's time to engage your free time in a different medium.
Koki on 23/7/2008 at 14:35
Maybe because it's easier to accept your hero not dying if he's a mutant/super soldier/has super suit/is a dragon etc., especially when everyone else around do die all the time.
mothra on 23/7/2008 at 15:20
maybe mirror's edge will fill that void, unarmed combat, success thru evasion and escape
Bjossi on 23/7/2008 at 15:28
Quote Posted by Koki
Maybe because it's easier to accept your hero not dying if he's a mutant/super soldier/has super suit/is a dragon etc., especially when everyone else around do die all the time.
A typical example would by Crysis. I seem to be the only one who wears an exoskeleton suit. Even some of the enemies wear it later on, but can't take as much of a beating.
If I had a choice, I'd prefer better gear/more health than the other characters over playing a game where 90% of the gameplay is pressing quickload or shooting bad guys who don't seem interested in dying.
addink on 23/7/2008 at 16:12
Quote Posted by denisv
Video games are a lot like adolescent fantasy novels. Nobody in the target audience wants to read about or play the average person. The protagonist must at least be able to set shit on fire and say witty lines after taking a rain of bullets or sword slashes.
There's the odd exception, but if this situation doesn't suit you then perhaps it's time to engage your free time in a different medium.
Though I don't disagree with you, I do feel the need to point out that this is really only true for action adventures. And even action adventures are subject to change with the increasing age of the action adventure gamer.
The current expectations of both the publishers and the customers basically reenforce the situation. So, chances are slim that a solid, full blown, grown up action adventure will appear suddenly. But there are small signs of improvement to be detected already.
One of the points Levine tried to make was that he attempted to create an action adventure with depth that did well in the shops. Though BioShock might have been a bit lacking in the gameplay/balance department when compared to its spiritual predecessor, it did succeed marvelously in establishing the concept that an action adventure with depth can be successful.
Another nice surprise in the depth department were the relations in The Witcher, first time I encountered jealousy in an action adventure that didn't result in a explosive love-or-hate situation, all parties went on doing their thing, albeit grudgingly, and the story adjusted nicely.
nicked on 25/7/2008 at 19:59
Quote Posted by denisv
Video games are a lot like adolescent fantasy novels. Nobody in the target audience wants to read about or play the average person. The protagonist must at least be able to set shit on fire and say witty lines after taking a rain of bullets or sword slashes.
There's the odd exception, but if this situation doesn't suit you then perhaps it's time to engage your free time in a different medium.
Odd exception = condemned. Ordinary scared motherfucker with a piece of 2x4.
june gloom on 25/7/2008 at 20:06
Not quite ordinary, as you'll find out if you make it to at least the library.