catbarf on 28/7/2008 at 01:55
Quote Posted by EvaUnit02
There was an assault rifle in Condemned 1.
Really? I found three or four SMGs during the entire game and some kind of semiauto carbine, but never an assault rifle.
Quote Posted by Gambit
That guy from the Lovecraftian game "Cthulhu: Dark Corners of Earth"
He´s just a detective.
Nope, he's not, which becomes obviously apparent after the first 1/4 of the game and is further explained as it goes on.
Malf on 28/7/2008 at 08:38
The majority of Condemned 2 is pretty down-to-earth ultraviolence (apart from the "Dream Sequence" in the first chapter), but towards the end they blow it again making Ethan into some kinda human sonic weapon.
If you can ignore that stuff, there's still a lot of good game in there, especially the bear level.
The supernatural stuff really wasn't needed, and it would have been more interesting if they'd made all that mumbo-jumbo a symptom of Ethan's alcoholism. That would have made a very adult game with a serious story, but no, they had to bottle out.
nicked on 28/7/2008 at 11:26
Quote Posted by Malf
alcoholism. bottle out.
lol.
BlackCapedManX on 3/8/2008 at 20:52
I appreciate that the trailers in Cryostasis demonstrate that the only appropriate way to use a bolt action Mosin-Nagant is from inside of ten feet of your opponent.
When I saw the title I was like "another Crytek game? WTF?" But this looks like it might have
some promise.
Also:
Quote Posted by dethtoll
Two: Just a ship? Don't you think that's kind of... boring?
Have you, um, have you played System Shock 2? I think that's what they're getting at here. Which, I would think, would make this potentially more appropriate of a spiritual successor to SS2 than Bioshock. Especially the way this game seems to function with the character's relationship to the space. In SS2, everyone's dead and you just happen to be there to figure out why, you're not integral to the events, you just happen to end up being a resource to the powers that be. In Bioshock you're there for a reason, and there's a lot less intrigue as to why no one's around anymore (especially since, you know, they technically are still around, they just would much rather kill you on sight than carry out intelligible conversation). Cyrostasis looks like it'll be more in the vein of SS2 in that you just show up, and try to figure out why everything is gone to shit.
I'm not too thrilled with the fact that it looks like a whole hell of a lot of action. The OP description made me think maybe a little more along the lines of Penumbra, which I guess this isn't. Still, something to keep an eye on.
june gloom on 3/8/2008 at 21:13
Quote Posted by BlackCapedManX
Have you, um, have you played System Shock 2? I think that's what they're getting at here. Which, I would think, would make this potentially more appropriate of a spiritual successor to SS2 than Bioshock. Especially the way this game seems to function with the character's relationship to the space. In SS2, everyone's dead and you just happen to be there to figure out why, you're not integral to the events, you just happen to end up being a resource to the powers that be.
hurrrrrrrrr
Of COURSE I've played SS2. I spent $80 to buy a copy, didn't I?
You didn't actually explain why the chosen setting- not a starship, not a space station (SS1), not an underwater city (Bioshock), but a plain old mid-20th-century ship- is not boring, by the way, so I can't really respond to this. However, you fail to take into account that in Bioshock you don't actually KNOW you're in Rapture for a reason until roughly halfway through the game, which of course just makes your post look silly. Next time actually read over your post before you hit that button.
Koki on 4/8/2008 at 05:56
Quote Posted by BlackCapedManX
I appreciate that the trailers in Cryostasis demonstrate that the only appropriate way to use a bolt action Mosin-Nagant is from inside of ten feet of your opponent.
You've obviously never been on a ship.
SubJeff on 4/8/2008 at 11:36
I don't think the setting is boring. You lament the cookie-cutter fantsay stuff in another thread dethtoll yet here is seems you have to have some awesome and amazing setting in order for a game to not be boring. Extra-ordinary things happening in ordinary settings is what makes them so special. Cloverfield set in the City of the Monsters would be dull.
june gloom on 4/8/2008 at 17:33
I don't need an "awesome and amazing" setting- obviously a space station will do- I need something a little less trite than some boring old water ship. Besides, it's a ship- doesn't exactly give the impression of a big place to explore.
addink on 4/8/2008 at 18:05
I don't see what's boring about a ship, especially not one that is frozen in the arctic. Do you spend a lot of time on ships? I don't. Do you spend a lot of time in the arctic? Nope.
So your only real issue is that a ship might not be large enough to satisfy your exploring needs. Why not just say that?
You might get an answer like 'But there are different times to explore' in return.