Malf on 31/3/2011 at 08:39
I can confirm Koki's supposition.
Many times I attracted the attention of something big and nasty, crouched behind a wall, only to have the wall be shot away.
Avalon on 31/3/2011 at 19:28
Crysis 2 seems to run better on my computer at higher video settings than Crysis 1 did at lower video settings. Fun stuff.
I finished the game and I feel like I really have no idea what just happened. The story seems like they just sort of threw together a whole bunch of nonsensical ideas that sounded really cool all on their own and made a video game out of it. Or they just did a really poor job of explaining exactly what the hell is going on. It was fun though.
Judith on 1/4/2011 at 10:26
I love it so far, played for an hour and killed maybe 2-3 people :) Level design supports stealth in most cases and it feels great.
Avalon on 1/4/2011 at 17:15
Quote Posted by Judith
I love it so far, played for an hour and killed maybe 2-3 people :) Level design supports stealth in most cases and it feels great.
Yeah, I played almost the entire last half of the game as stealthily as I could, although the game will feel very anticlimactic if you decide to do the final "level" in stealthy sneak mode. There isn't really any kind of final boss as there is in the first game - just a very large environment filled with bad guys that becomes entirely trivial if you decide to be sneaky.
Judith on 1/4/2011 at 18:47
Thanks for the advice, Avalon, I'll see if I can go guns blazing then. I'm not sure I'll be able to do that though. I cranked up the difficulty level as high as I could, so I'm not that much bulletproof or super-resistant ;)
Sulphur on 1/4/2011 at 20:33
I'm playing on Veteran or whatever and it's been constantly engaging. Stealth does work quite well (and unlike Crysis you can't just walk up to an enemy while cloaked and get away with it), but somehow I always have a hankering to turn right around and pop a bullet in all the flatheads I left behind anyway.
Sulphur on 3/4/2011 at 21:31
So, I've been playing Crysis and Crysis 2 in parallel, and Crysis 2 is a lot easier, even on Veteran. Nanosuit powers take less energy, and you can take more of a pounding in comparison. Plus AI sight lines seem to have been shortened in Crysis 2, as well as AI alert mode cooldown times (I think, haven't rigorously rested this).
C2 is still gorgeous with everything on Extreme, though. I don't know if there's some sort of subtle blur to the visuals (I've tried forcing 4xMSAA on and turning edge AA off using the config utility, but there's still what appears to be some amount of quincunx or edge blurring going on), but regardless, the environments you're plonked into are regularly jawdropping.
Also, the soundtrack is magnificent. The first couple tracks are nothing to write home about, but then it settles into a very MGS-like groove of electronic pattering blended with epic orchestra strings, horns, and the occasional piano. Apart from the surprising slower pieces, many of the action cues are pretty damn well done. It's definitely a soundtrack that calls attention to itself, but it accentuates the action just so, and it's got far more character than Crysis's subtle but mostly tepid score. I mean, heck, I'd actually buy the soundtrack if I could find it. The only other game I could say that for with as much conviction was Chrono Cross.
Wormrat on 4/4/2011 at 20:53
After finishing the game, I fully retract what I said earlier about Crysis 2 being harder than Crysis or seemingly more balanced in any way. It did seem that way in the beginning, when I was playing fairly timidly, but by the second half of the game I was strolling through levels with almost zero risk. The nanosuit upgrades--stealth, in particular--utterly break the game. If you play it like you're "supposed" to you'll probably stay blissfully ignorant of the worst AI glitches and other failings, but you test the game's limits at all you'll quickly realize that the right tactics make the enemies completely nonthreatening. Shame.
The lighting and sound are fantastic, however.
Sulphur on 4/4/2011 at 21:07
Are you trying it on Post-Human Warrior?
I haven't gotten much into the game yet (I'm at, let's see, the bit just after you're left gaping at the incoming wall of water), but I can't see upgraded stealth making it much fun. If it gets to the point where you can avoid most enemies (and some of them seem preternaturally moronic, angrily staring down a wall as I off one of their pals a couple of inches away), I'd think it'd be better to get in and mix things up a bit, since that's what the game's better paced for. The gunplay is solid - the sound, feedback, and overall tactile feel to the weapons and combat overall is something to behold - so missing out on one of the game's best bits strikes me as a bit... wasteful.
It's a shame about the stealth, but the original Crysis wasn't quite built to accommodate stealth after the aliens arrived, either. I haven't tried an out-and-out stealthy non-lethal approach in Crysis 1 on Delta, but it's mostly been leaping from bush to bush once cloak runs out, something which I doubt changes regardless of how you approach any given human encounter. Anyone here done a non-lethal (or minimal casualties) run?