Wormrat on 4/4/2011 at 20:53
After finishing the game, I fully retract what I said earlier about Crysis 2 being harder than Crysis or seemingly more balanced in any way. It did seem that way in the beginning, when I was playing fairly timidly, but by the second half of the game I was strolling through levels with almost zero risk. The nanosuit upgrades--stealth, in particular--utterly break the game. If you play it like you're "supposed" to you'll probably stay blissfully ignorant of the worst AI glitches and other failings, but you test the game's limits at all you'll quickly realize that the right tactics make the enemies completely nonthreatening. Shame.
The lighting and sound are fantastic, however.
Sulphur on 4/4/2011 at 21:07
Are you trying it on Post-Human Warrior?
I haven't gotten much into the game yet (I'm at, let's see, the bit just after you're left gaping at the incoming wall of water), but I can't see upgraded stealth making it much fun. If it gets to the point where you can avoid most enemies (and some of them seem preternaturally moronic, angrily staring down a wall as I off one of their pals a couple of inches away), I'd think it'd be better to get in and mix things up a bit, since that's what the game's better paced for. The gunplay is solid - the sound, feedback, and overall tactile feel to the weapons and combat overall is something to behold - so missing out on one of the game's best bits strikes me as a bit... wasteful.
It's a shame about the stealth, but the original Crysis wasn't quite built to accommodate stealth after the aliens arrived, either. I haven't tried an out-and-out stealthy non-lethal approach in Crysis 1 on Delta, but it's mostly been leaping from bush to bush once cloak runs out, something which I doubt changes regardless of how you approach any given human encounter. Anyone here done a non-lethal (or minimal casualties) run?
Wormrat on 4/4/2011 at 21:38
Yep, played it on post-human. I will say that the illusion held for quite a while, and the game does at least encourage you to fight the aliens so you can collect the nano upgrade points. And yeah, the shooty way is certainly less boring. But it's always sad when the player has to pretend parts of the game don't exist to avoid ruining it for themselves--didn't anyone try this stuff during playtesting?
To be clear for those who haven't played it, I am not talking about some devious pacifist run strategy, here. I went back to test a few of the levels and found that running through with stealth was not only the safest and fastest approach, but also trivially easy to pull off.
Judith on 5/4/2011 at 19:21
Argh, I got to the alien part and I must say someone really screwed up the design here. They look like Jar-Jar Binks mixed with Predator or Frank Horrigan designed by Disney... :erg:
Koki on 14/4/2011 at 16:17
Anyone here had any contact with Crysis: Legion? It's a novelization of the game written by that supposedly famous guy who made the story and I actually heard good things about it.
gunsmoke on 14/4/2011 at 23:22
My company sold a WHOPPING 2 copies out of 16 stores. Now, THAT is some quality literature...:thumb:
CCCToad on 14/4/2011 at 23:42
All these hyper-destructible buildings kind of bug me.
I mean, you will NEVER cut down a tree by firing a SAW magazine into it, let alone an m16 magazine.
PigLick on 15/4/2011 at 01:22
not even a small one?
CCCToad on 15/4/2011 at 01:34
not likely.
Grenades also don't blow out whole walls, either.
gunsmoke on 15/4/2011 at 04:20
Quote Posted by PigLick
not even a small one?
A Squad Automatic Weapon most certainly COULD chop down a fucking tree. Not a Redwood, but it can 1000% cut timber.