CCCToad on 15/4/2011 at 04:51
Have you ever even fired one?
june gloom on 15/4/2011 at 06:50
Wrong person to ask that...
Wrong person to be asking...
Koki on 15/4/2011 at 07:58
Quote Posted by gunsmoke
My company sold a WHOPPING 2 copies out of 16 stores. Now, THAT is some quality literature...:thumb:
All that tells us is quality of the advertising.
I didn't even know the novel existed until I saw it mentioned(completely accidentally to boot) on Steam boards.
Koki on 16/4/2011 at 10:01
I am reading the book, and I'm mostly through. It's pretty nice, which is a first I can say about a book based on a game. The biggest problem with it is that it tries to follow the game very closely, which occassionally grinds because, well, action games just aren't constructed the same way as books are.
One thought keeps coming back to me hovewer, and it's this: They had
this kind of fiction to work with and turned out into
that?
There's just so much potential in the Nanosuit 2.0 to work with, and they basically reduced it to more HP and invisibility.
If that's not enough for you, the novel also contains Ceiling Cat and gay fly rape.
Bonus: (
http://www.gamespot.com/features/6307286/) Gamespot (tries to) compare graphics in all "three" Crysis games
EvaUnit02 on 16/4/2011 at 12:52
Koki, does the novel detail what actually happened after Crysis 1's cliffhanger when Prophet, Nomad, etc. decided to return to the islands?
Koki on 16/4/2011 at 17:00
Not a god damn word.
That's a plothole too big even for a trilogy to fill up.
Briareos H on 16/4/2011 at 17:26
I just uninstalled it, probably one ore two hours before the end.
After a tentatively promising beginning, everything went to yawn festival NY pretty quickly. Things that worked well in the original game felt completely disconnected here, like vignettes scattered along one big corridor.
Gone are the days where tactical options, vehicle driving, stealth and multiple approaches are player initiative. Here, they are either absent or forced, anticipated by the dev team.
Crysis 2 is the unimaginative child of someone who has spent the last years going again and again over people's opinions of the first game, then got marketing lessons for console markets and tried to make something out of both by spending too much money to hire a team.
9/20, disappointingly insipid.
june gloom on 16/4/2011 at 18:20
You know, I actually went through Dead Space: Martyr, the prequel novel. It was actually really good, which surprised me. The ending was pretty much a foregone conclusion, if you know your Dead Space lore, but it was still a good read.
Sulphur on 16/4/2011 at 18:37
Quote Posted by Briareos H
I just uninstalled it, probably one ore two hours before the end.
After a tentatively promising beginning, everything went to yawn festival NY pretty quickly. Things that worked well in the original game felt completely disconnected here, like vignettes scattered along one big corridor.
Gone are the days where tactical options, vehicle driving, stealth and multiple approaches are player initiative. Here, they are either absent or forced, anticipated by the dev team.
Crysis 2 is the unimaginative child of someone who has spent the last years going again and again over people's opinions of the first game, then got marketing lessons for console markets and tried to make something out of both by spending too much money to hire a team.
9/20, disappointingly insipid.
Not quite how I'd put it, but yeah, it's got these great environments and interesting confrontations in the early-middle sections, but I'm forging on to the last 3/4ths and it's almost like it's going through the motions now. Still plays competently, but... eh.
Tactical options and stealth aren't so much forced as they are spelled out for you; part of this is because the environments are far more busy than Crysis's: a sniper perch, a look-out point, an enemy base, all of those stood out in the middle of a jungle/islets. In a city, it's not quite so obvious. I can see why they built in those 'tactical assessments', but I don't really understand why the suit has to be so obvious/talkative. I'd dearly love for an option to turn the suit voice and most of the guide markers off.
What I also want to know what happened is, it looks great, but... where's the
sensawunda gone? Where's the anti-grav sequence? Where's the frozen forest? Where's the alien mountain that I get ejected out of, then turn around and look up, and see...
Where's the
compulsion to just play and see what happens next? NYC is great and all, but it's not the greatest open playground. When they said 'verticality', I had hoped they meant more than one or two levels of it. Also, ironically enough, a function like Thief 3's climbing gloves would let you spiderman across the skyline and really stealth things up amongst all the glass and concrete.
And the AI is... I don't know. Smarter, dumber? The standard aliens definitely are pretty active and fun to engage with, but every now and then one of them just stands in place, frozen by the view of the concrete wall in front of it. It's not like the humans in Crysis were all that smart either - they could be really dumb if you stealth'd around with a silenced weapon even on Delta. It's just... I dunno.
I'm going to finish it and replay on Post-Human warrior, probably. Maybe. We'll see once that DX11 patch comes out. I hope DX11 makes the game's particle effects, water shaders and lighting more like Crysis's, at least.
EvaUnit02 on 16/4/2011 at 19:27
The MP seems utterly bugged. It keeps forgetting XP that I've earned, ranks gained, perks and weapon attachments unlocked, etc.
What's more all this info is stored client side, so thus it can easily be hacked without any penalty. Christ, I thought developers had learned their lesson after how disastrous client-side storage of MP profiles was with CoD4/5/6, etc.? The fact that Crytek UK (Free Radical Design) are relatively novice PC developers (only having the PC port of Second Sight under their belts prior, from several years ago) is no excuse.