EvaUnit02 on 17/4/2011 at 13:24
Could you please provide some context for these images?
Koki on 17/4/2011 at 13:35
Are you kidding me?
Just look at the edge of the destroyed floor. That's the most piss-poor LOD job I've ever seen.
Only way for the game to not constantly change size and shape before your eyes is to set Objects to Extreme. Of course, you can't do that in-game without setting everything to Extreme.
It's just unbelievable how much they fucked it up. It's like they thought, "Hey, Crysis was remembered as the game with super graphics... so let's make Crysis 2 that will be remembered as the game with shit graphics".
Xenith on 17/4/2011 at 13:41
Obvious LOD pop-up was present in the former two games as well. Objects and shadows stood out more and it bugged me to no end. The really fun part is when you see a clean patch of sand/asphalt and as you move along, all around you textures of garbage paper and crap appear in a 3 foot radius. AMAZING. Realistic eye candy for the win.
Unless you set everything at extreme, which is obviously the most sensible thing to do.
Pemptus on 17/4/2011 at 13:50
...Yeah, that awful LOD job is the reason why Crysis 2 will be remembered as the game with shit graphics.
Sulphur on 17/4/2011 at 14:22
I dunno what you guys are talking about, because I've been playing it on Extreme ever since I got it.
It's not like Crysis 2 requires two overclocked SLI'd dual-core cards and nitrogen cooling to run at a playable frame rate on max, compared to the performance demands the original Crysis had at the time.
Eldron on 17/4/2011 at 15:12
isn't there some setting in this game that affects the lod-ranges?
Koki on 17/4/2011 at 15:20
If you're not playing on Extreme, putting sys_spec_objectdetail=3 in autoexec.cfg takes care of it.
Quote Posted by Pemptus
...Yeah, that awful LOD job is the reason why Crysis 2 will be remembered as the game with shit graphics.
The reason why LOD is so important is because it's so noticeable. It's also very, very immersion-breaking. Honestly, have you seen objects pop up so blatantly in any other game? Last time I remember noticing LOD
existing was Homeworld.
CCCToad on 17/4/2011 at 16:41
I think the GTA games are the most famous for having objects pop up out of nowhere. If its just texture pop you want, nothing tops the first Mass Effect on Xbox.
Eldron on 17/4/2011 at 21:58
Quote Posted by Koki
If you're not playing on Extreme, putting sys_spec_objectdetail=3 in autoexec.cfg takes care of it.
The reason why LOD is so important is because it's so noticeable. It's also very, very immersion-breaking. Honestly, have you seen objects pop up so blatantly in any other game? Last time I remember noticing LOD
existing was Homeworld.
Lod's can work great if they get ranges to work with, if you have massive objects lodding down extremely at low ranges it'll show and look horrible.
Having a low object detail settings seems to do exactly this, but then again, it is what it seems to default to, to save performance.
Quote Posted by CCCToad
I think the GTA games are the most famous for having objects pop up out of nowhere. If its just texture pop you want, nothing tops the first Mass Effect on Xbox.
I believe later iterations of the unreal engine solved it for mass effect 2, instead of popping in the texture lods they blended them in, and in a smarter way.