mothra on 21/4/2011 at 08:52
yes, thanks for the tip but I don't plan on going back to it anytime soon.
maybe I can appreciate it a little bit more when I played some more mediocre shooters.
don't get me wrong, in itself it's pretty decent and heads above the even more "static" gameplay
of COD, the Alien and Human AI is very good (with a few bugs now and then) but the little changes are for the worst. decloak when you throw a tincan, sprint drains constantly, no prone, less weaponmods, only a few practical suitmodes, smaller arenas, no more floaty aliens,
"hold [button] to see sthg awesome".
therein lies one of the biggest problems: everytime my gun was lowered, everytime something BIG
happens and I got either this onscreen prompt or control is taken away and my avatar is caught
in a flood or fell down a building, even when he got attacked by Aliens, I instantly knew that I am safe now. because it is a cutscene and you never die in those.
Not that it is necessarily bad, many games employ those effectively and a few of them in Cry2 are
very pretty indeed but it pales to Cry1's "vision".
e.g. when you first enter the Alien Structure and are in Zero-G.
this was (for me) like an interactive cutscene where control was not taken away from you,
you started to explore the tunnels and bigger rooms and a few minutes later you were back in "normal" combat, only floating but the tension leading up to that point was (for me) much higher
than in any "holy-shit-that-alien-tank-is-huge" Cry2 moment. it is in a higher class than Cry2's more "traditional" cutscene moments.
Briareos H on 21/4/2011 at 09:03
Quote Posted by mothra
"hold [button] to see sthg awesome".
Those were really shoehorned weren't they? Every time it happened I was happily doing something else like exploring or looking for destructible environment, noticing only at the very last moment that there was something going on. Guess it happened to enough of their testers to warrant adding a little flashing text at the bottom of the screen rather than call into question the adequacy of their level design. Heh.
CCCToad on 23/4/2011 at 14:15
Quote Posted by Eldron
I believe later iterations of the unreal engine solved it for mass effect 2, instead of popping in the texture lods they blended them in, and in a smarter way.
I don't follow graphics technology enough to know or care what the difference was, but the lack of that bad pop in was one of the first things I noticed about mass effect 2.
I also agree that there's definitely something to be said for "playable" cutscenes. While I don't recommend every game imitate Half Life 2, thats part of why it was so effective. I also remember in Jedi Outcast there was one fight that was drove home the point of how powerful the bad guy was by putting you in an unwinnable fight.
EvaUnit02 on 27/6/2011 at 20:41
(
http://www.mycrysis.com/dx11) Maximum DX11 tessellated buttclench engaged. Crytek keeps their word, it seems. Benchmarking tool status returns.
sNeaksieGarrett on 28/6/2011 at 01:24
I'm surprised at this move, but it's pretty awesome isn't it?
Koki on 28/6/2011 at 05:35
Quote Posted by EvaUnit02
Benchmarking tool status returns.
Haha, why? Because of tasselation and some minor shader improvements?
henke on 5/8/2012 at 17:23
Just finished Crysis 2, loved it. Rare to see a game that does both and action and stealth this well. Decided to check out some mods and found this thing called (
http://www.moddb.com/mods/rgot) Revival, which is a remake of some of the Crysis 1 levels. Can anyone recommend any other play-worthy mods? I'm not so much interested in graphics improvement mods, just ones that add content.
Also, Sapience looks pretty ambitious. But it's still in development.
<embed src="http://www.youtube.com/v/Z3Jrgs96Zbw?version=3&hl=sv_SE" type="application/x-shockwave-flash" width="853" height="480" allowscriptaccess="always" allowfullscreen="true"></embed>
Dia on 9/8/2013 at 03:39
Sorry for the resurrection, but I've been playing Crysis 2, or rather trying to, and it's gotten to the point where I'm about ready to pitch my monitor through the wall. The whole game has been overly dark from the very beginning even with the brightness turned up to 100%, and the glitches in Alcatraz' visor just make things worse. Now I'm at the part where I have to infiltrate the aliens hive and I literally can not see a damned thing without my night vision on, which, when I have to cloak as well, drains my energy at an alarming rate. I keep crouching in the wrong places and getting stomped on by aliens because I just can't see anything long enough to get my bearings. I've tried fiddling with the settings (Vsync on/off, graphics levels, etc.) but nothing seems to help. When I say 'dark', I mean absolutely pitch black - at least in this level of the game; in all the previous levels all the shadows were dark to the point of blackness, though. Night vision doesn't always work either and everything will flicker into darkness so that I have to turn it off, then wait & turn it on again.
Any advice would be welcome.
june gloom on 9/8/2013 at 05:59
Seems to be a hardware issue.
Jason Moyer on 9/8/2013 at 07:28
Just checking google, it seems like a lot of people are having a similar problem, Dia, and it has something to do with HDR. The only real recommendation I've seen is to increase the values of these in your game.cfg file:
r_HDRLevel = 12
r_HDRBrightLevel = 2