NAC on 19/9/2008 at 00:38
Wow..." ask and yee shall receive " !!:D
Didn't expect such quick answers .......thank you both.:)
I finally made it into the City Watch........just couldn't hit the right
spot!!!!
And I shall take my rope arrow and hunt for a high spot !!!
My feet were getting water-logged !!!
Thank you again.:)
Lightningline on 19/9/2008 at 03:41
How di I get to The asr dealers attic? Please help..thanks.
Tannar on 19/9/2008 at 04:34
At the corner where the wagon is head East to the next corner and then left (North) to the art dealer's. Once inside you will see a metal door by the front counter. Behind that door are stairs. At the bottom of those stairs in the ceiling is the attic door.
Iceblade on 19/9/2008 at 05:43
28 keys: Perfect for perfect ghosts who like to leave everything the way they found it....there is a key for every door....in fact even doors that were unlocked were lockable I think...
Oh, and woah...that water sure did feel different but it is just a plain water brush...odd....really really odd....his/her flow brush also extends into solid around the well...and I just jumped in and I can't draw my rope arrow, so it was a bug
Tannar on 19/9/2008 at 06:25
Glad to hear that (I think :p) since this did not come up during beta testing and drawing weapons in water was tested. You shouldn't be able to. It is weird that some people can, some can't, some can sometimes but not other times etc. Don't know what to make of this.
WhiteFantom on 19/9/2008 at 20:03
Okay, I feel like I have to be missing something. I'm having trouble even getting started with this mission--I'm playing on Expert, I start with one lockpick and absolutely nothing else, and the only thing I seem to be able to do is hop up onto a wagon and jump through the window of a noisy and highly patrolled City Watch station (which I haven't been able to do successfully yet). I've managed to scape up one moss arrow and four water arrows lying around, but other than that, I'm still equipmentless. From the back of the Watch station, if I take the right-hand path, I quickly encounter a caged-in doorway with two archers who would see me in an instant if I tried to go that way; if I take the left-hand path instead, I find my way to a street with a bot staring right at the area I'd need to travel through in order to get by there, so I can't go that way, either. Am I just completely missing an option here that would really open up the mission for me? Or is the Watch station really the first place I need to go, even without a blackjack or more than one measly moss arrow?
Also, where can I find a blackjack???? I don't enjoy ghosting, and I tend to hate it when missions artificially separate me from my blackjack and then expect me to ghost through a lot of tough areas before ever finding a replacement. :-(
--Jennifer
fibanocci on 19/9/2008 at 20:12
There's another lockpick at the starting point
WhiteFantom on 19/9/2008 at 21:27
Quote Posted by fibanocci
There's another
lockpick at the starting pointAha! I
knew I was missing something--that
tiny little lockpick managed to lead me to exactly what I needed to get going. Thank you so much!
--Jennifer
<Username> on 20/9/2008 at 11:55
I got stuck early on because I couldn't figure out how to get into Bafford's Town House. I managed to get up to Abernathy's cellar but that didn't seem to accomplish anything. After that, I wandered around looking for clues. It took me a long time to spot the lock that opens the gate to the sewers. From then on, the mission wasn't all that difficult.
I must say the Bafford estate is beautifully rendered. His new house is a lot nicer and more believable than the previous incarnation. I didn't like the attempts at humour in this mission. I felt it fell flat. That's just me of course. Another thing is the sheer amount of key you have to carry around. It seems every single door in this mission has it's own key. It was a bit annoying having to cycle through all the keys again and again.
I think the mission's strongest aspects are the architecture of the titular town house itself, Abernathy's unexpected demise and the first steps into to the play area, during which you learn about the two merchants who live there. I thought that was engrossing.
Sticky Fingers on 20/9/2008 at 12:59
Could someone please tell me, straight out, where the armory key is? (playing on Hard & wishing I wasn't).
EDIT: If it's one of those by the "reception" guard, I can't see how to reach them