Nightwalker on 29/7/2004 at 12:09
I don't think it's got anything to do with XP. I've played that mission on my computer with XP installed and it was fine. There are a few spots near the beginning of that mission that can cause problems with your computer. I don't know the technical names but try to avoid any spots where things get jerky and there's one doorway where it's best if you keep Garrett looking at the ground and just get through as quickly as possible.
fury06 on 29/7/2004 at 17:34
Thanks Nightwalker!
Malleus on 9/9/2004 at 11:59
I'm playing CotR on expert and all I have left to do, is to collect all loot - and there's the problem. I've searched through the entire friggin level, and 150 gold along with 30 goods is missing (the gold is important here). I've checked the loot list, and found a combination that matches the missing stuff. It says it's in the dining room - I suppose it's the room near the incinerator, or what. The room however is empy, meaning I've recovered all the stuff from there - Loot cannot be dropped from inventory, AFAIK. So what the heck? I searched through the whole level - according to the loot list, and don't seem to find any more stuff. Could it be a bug, or is there a problem with my machine? Thanx for any help!
gozioso on 9/9/2004 at 14:09
If I remember correctly, there is a bunch of loot(golden silverware) hidden in the dining room behind a tapestry. Whack it with your sword.
Malleus on 9/9/2004 at 15:40
Whack tapestry? I can't believe it! Thanks man, the stuff was there - finished at least! :cool:
gozioso on 9/9/2004 at 17:38
No problem. Don't feel bad. I had that same exact situation happen to me, which is why I still remember after all this time. The more fan missions you play, the more you will realize that tapestries exists solely to be whacked in order to find hidden loot and buttons/switches. :laff:
Enjoy.
Tulsidas on 29/10/2004 at 05:52
I mention it in the hope that it'll offer yet another interesting angle to the old tradition of struggle between the living and the undead.
[SPOILER]I lured a zombie in the torture chamber to a thief outside.[/SPOILER] After a few hilarious lines like "What are YOU doing here?" and "You're gonna rot in the sewers", all while mistaking the zombie for Garrett, the thief won hands down! In more than a dozen of re-runs of the fight, the zombie won only once! Maybe this's because zombies are slow and have to be right at your face to hurt you, while the black thieves are very skillful (and fast) in sword-fight? Going by this reasoning, i can imagine a thief perhaps even killing a hammerite, seeing as the hammerites are not that fast. Perhaps that's the reason why cragscleft prison houses only petty thieves and not these black ones? Has anyone witnessed such a fight? Enlighten me with your observations.
One last detail - The thief kept hitting at the zombie possum even after it went down; Two more thieves (one of them a black archer) joined in, and started hurting one another in their rage towards the poor zombie! I had to intervene to stop the madness. Of course, that was a fatal mistake. ;)
dlw6 on 12/11/2004 at 04:23
The thieves weren't winning, they were fighting a holding action. If you backstab any zombie with your sword, or hit it with a few arrows, it will go down. A few seconds later it will get up again. A non-holy weapon does only temporary damage to a zombie.
Since pretty much everyone, including the AI theives, are better swordfighters than Garret, they were basically keeping the zombie on the ground by continuing to attack it. They can't permanently damage the zombie. They kept attacking it because, though it was laying down, it was still "alive," and they can do enough damage to keep it on the ground.
I saw the same thing in Calendra's legacy.
Don
Shadow on 12/11/2004 at 06:08
No, actually, it's just because AIs don't trigger zombies into waking up again.
Polychromic on 12/11/2004 at 06:17
Once they've been awakened don't they stay awake? Garrett can knock one down and run away but it will still get up. The AI fighters keep attacking it on the ground because it never "dies" again.
Of course, I could be wrong.