Lady Jo on 4/3/2002 at 21:52
[SPOILER]Did you put the body and the members of (I forgot the name), on the grave and in holes with ground to be able to open the iron door close?
.[/SPOILER]
Clock on 4/3/2002 at 21:53
Well, I chucked Robert into the incinerator and tossed Lady Katrina into the bathtub. It still says I haven't killed all cult members. The water well still has bars preventing me from going anywhere.
But there is no one left to kill !! I even went back to the beginning and offed the two guards, who I didn't originally consider members of the cult.
The only possibility left is that I may have allowed one of the haunts to kill a guard. I know that I spent some time orchestrating an encounter between them, but I didn't think I saved it. Could that have somehow screwed things up ?
Clock on 4/3/2002 at 21:57
That spoiler comment throws me way off.[SPOILER]Graves? Holes in the ground? Iron doors?[/SPOILER]
Lady Jo on 4/3/2002 at 21:59
[SPOILER]In expert, I remember that I've of to put the head of ??? on the grave in front of a big stone statue and something in 2 holes with ground, it's just in front of the room with zombies and when I'd the green and orange-coloured smoke, the iron door opened.
Either I make a mistake about Fm!!!
.[/SPOILER]
Clock on 4/3/2002 at 22:04
I know where you referring to!! If its those body parts i've been lugging around, then that will make some kind of sense. I used the head to smash my way to Saint Edger's Sword. Just tossed it and heard shattering glass. So I thought THAT was the purpose for carrying the head.
I MUST check this out immediately :)))
Lady Jo on 4/3/2002 at 22:10
[SPOILER]
It's necessary to read the panel which gets clearer on the grave, I know that head goes above, it seems to me that a cliff goes to one of 2 holes and for the other one I don't know any more
[/SPOILER]
Clock on 4/3/2002 at 22:21
All Done !!!!
Thanks Lady Jo. I would never have figured that one out for myself. There was just that one haunt left to kill and the water well itself marked the end of the level.
The head went on the coffin or pedestal thing, the torso in the puddle, and the skeletal arm in the hole in the ground.
Lady Jo on 4/3/2002 at 22:29
Clock :thumb:
and
the automatic translator :p :tsktsk:
cbnicholson on 29/3/2002 at 19:03
I read somewhere in my searching that there was a walkthrough for this level. Does anyone know where this walkthrough is? I like the level which is surprising considering the author, Sledge. I recognize his talent and pay it full homage:thumb: , yet everything I have played from him has either been a little buggy or just too darn hard. :p Waaa.. For example [SPOILER]Is there any way to sneak up to and knock out the two thieves sleeping in the bunks in CoTR?[/SPOILER] Every time I try it, he jumped up and makes mincemeat outa me. *sigh* Inverted Manse just left me frustrated like this too. To each his/ or her own I say. Thanks in advance for any help.
Nightwalker on 29/3/2002 at 20:56
If there is a walkthrough, I don't know where it is, but I've just recently replayed this on the expert difficulty, so I should be able to help you out when you get stuck. Those thieves are very touchy. I found it best to just leave them alone. You can open the chest and get what's in it without waking anyone, if you're quiet, then creep between the two beds to get to the far door and they won't wake up. Let me know what you're having problems with, either here or by e-mail and I'll give you a hand. It's really a good FM and I think you'll enjoy it. This is one of the ones that I enjoyed more after I'd played through it once and had an idea of the layout the second time through.