ouzman on 16/7/2002 at 20:41
Yes, the secret objective will tick off but the game doesn't seem to end. I thought I was a shame there weren't more objectives, especially a loot one, I felt I was wandering around aimless until I found the secret entrance. [SPOILER]I liked the operation to remove arrows ![/SPOILER]
fak on 17/7/2002 at 02:58
Originally posted by demonweaver:
Quote:
Originally posted by fak:
quote:
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Something wrong with the female thug on the ship just outside the seagate, and garrett(or a local thief) is unkillable in the mission
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What do you mean? I know I need more light there but it would increase the polys over the limit. Where is this immortal thief at?
- The game crashes once I "interact" with that woman on the ship
- The unkillable thief is the player
And I like knocking out the wounded guard and put out the arrow:ebil:
demonreaver on 17/7/2002 at 03:53
The problem is I don't think that the script VictoryCheck is not on the starting point. That makes the game not end and the player not die.
The water arrows are on the top shelf, you have to jump to see them. LOL! I tricked someone! :ebil: J/K
I think I will release a new and improved one soon! This version should have that female pirate fixed and the objectives fixed. I'll add a couple things in too!
Thanks for the feedback, guys!
Norman Druart on 17/7/2002 at 06:53
This mission held my attention for almost an hour; pretty good for a beta version.
Demonreaver, keep at it. I think you have a real flair for creative construction. I especially liked the observatory and the toys in the sandbox. :thumb:
Glenn Italiano on 17/7/2002 at 08:31
Demonreaver this is a great Fm you made considering its your first FM and in beta version :thumb: :thumb:
please release a improved version soon :)
fak on 17/7/2002 at 10:45
I eager to take the potions from the hospital:joke:
demonreaver on 17/7/2002 at 20:12
I will be releasing a fixed version of Curiosity soon. I don't know when epithumia and Komag will put them up but I will put a link up when they do.
The fixed version will include more AIs and a new loot objective. I couldn't fix the sound problem with the river due to some strange crashes that occur everytime I try so you will just have to live with it I guess. Sorry. But Garrett will no longer be invunerable :( and you can knockout the pirate girl without the game crashing.
Sap'em on 18/7/2002 at 18:24
Demonreaver,
Nice job on this fm. I originally didn't do any reading on this one so I had no idea that it was a beta. I really like the originality. I can tell you need more work with Dromed from playing, but your atmosphere and creativity are right on the money. Great work. I look forward to fixed version. BTW, Moss arrows didn't work for me they just stuck in the dock and could be retrieved.
Brian_R171 on 18/7/2002 at 22:59
demonreaver, any reason you didn't just do a regular beta test? Just get 5 to 10 people to sign up, you give them the beta mission to play with the requirement that they give you feedback on it. I can guarantee that you would get better feedback (quality and quantity) from 5 enthusiastic beta testers than from this thread, where dozens of people will play but only a 5 or 6 will respond.
Not only that, but publically releasing the beta means that alot of people that played it won't bother to play the final version (because they're bored with it, they got frustrated with a bug in the beta, or they didn't realize the previous release wasn't finished).
Just some tips for next time.
demonreaver on 19/7/2002 at 21:47
The reason I didn't do a private beta was because I was getting burned out so I rushed it out of my hair. Now that I see it I know that I should have done it another way. This is what happens when I try to do something.