jprobs on 29/12/2005 at 14:36
The location of the entrance you are looking for is:
[SPOILER]across the bridge and to the end of an alley there is a frobbable wall torch[/SPOILER]
The Phantom on 13/11/2008 at 14:51
Only recently played this mission for the first time, and it's not bad.
To those who, just like me, never played this oldie, don't expect anything special in terms of level design or story. It's pretty straightforward.
Basicly it's a long street leading to your goal, most side streets blocked by invisible barriers, with no other goal beside your main quest (don't pick up the purse at the start, as it instantly completed my loot objective ;)).
However, it isn't a boring mission. There are many shops and public buildings to explore along the way, and some great scenes to be found. The hospital, museum, pirate ship, the miniature ai's in the sand barge, very nice :thumb: Worth playing just to watch these. And the book
Surgery made easy was hilarious :laff: In general, the streets are empty but the indoor areas make up for this.
I also liked the references to the fall of the mechanist order, of which the burning junk in their old compound, and the machinery exposition in the local museum is symbolic.
I completed the mission in 41 minutes, and surprisingly ended up 700 short in loot.
It's sad that the author never released another mission, like he/she intended. Although it felt more like a demo, Curiosity certainly showed potential.
Seems like there was also (
http://www.ttlg.com/forums/showthread.php?t=87751&highlight=Curiosity) a sequel planned. :(
gnartsch on 21/4/2017 at 07:38
I just loaded my savegame for Curiosity v2.
I had 2314 loot, but the goal reading 'Get 2800 loot' is checked as completed and I can finish the mission just fine.
So, if anything needed to be fixed, it would have been goals.str.
Edit: ok, I see.
Without the fix the loot goal would have checked when you pick up the first piece of loot - although the author seemed to have intended to require 1471 (?).
With your fix one would probably indeed have to pick up quite some more.
Unna Oertdottir on 21/4/2017 at 08:23
I don't want to provide a new zip, so I leave the goal.str as it is. You may edit it.
This mission has many flaws. A dml as long as a telephone book would be required to fix it.
2000 is your loot goal this time. Ignore 2800.
1471 is just an object, it has nothing to do with the loot goal. There's no loot goal set in the original mission.
fortuni on 21/4/2017 at 08:31
There was a lot of unattainable loot in this mission. For example 3 vases behind a glass screen with a hit point value of 10,000 and a spice bag inside a metal crate. :nono:
So I'm guessing the author was lazy and set up the mission that allowed you to complete the loot target when you picked up the first piece of loot rather than re-set the loot target to somewhere near the actual attainable loot.
The author's set the loot goal at 2800/3034, so I felt a fixed mission goal target of 2000/2484 available loot was in keeping within the author's reasonably high target range as only a small amount of the loot is well hidden.
It's a very old mission and is rather basic in architecture and design but there are some nice touches, the pirate ship and operating theatre especially.
baeuchlein on 22/4/2019 at 14:11
That's what you call the size of a telephone book? You're living in a really small town, don't you?:joke:
baeuchlein on 2/5/2019 at 14:10
Not at the moment. I am slowly recovering from having far too much stress two months ago:sweat:, but it will still take some time until I can do more than write about one posting a day. No, that is not a joke.
fortuni on 14/12/2021 at 12:15
Updated dml courtesy Glypher.
- goal 0 (now irreversible after completing the mission)
- goal 1 (amount of loot)
- incorrect pocket count
- mantling issues
- arrows (Deathstage 12 bug)
- doors, windows (blockfrob, protection, open angles. physdims)
- loot
- AIs (hearing etc)
Code:
DML1
//T2 FM: Curiosity by Demonreaver / Fixes: miss20.mis.dml
//goals / pickpocketing
+ObjProp 35 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+Link 35 37 "ControlDevice"
{
}
+ObjProp 35 "Scripts"
{
"Script 0" TrapSetQVar
"Script 1" TrapRelay
}
+ObjProp 35 "TrapQVar"
{
"" =2800:goal_loot_1
}
+ObjProp 37 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 37 "TrapQVar"
{
"" -1:DrSPocketCnt
}
+Link 1339 1340 "ControlDevice"
{
}
+ObjProp 1339 "Scripts"
{
"Script 0" TrigQVar
}
+ObjProp 1339 "TrapQVar"
{
"" =1:mission_complete
}
+Link 1340 604 "ControlDevice"
{
}
+ObjProp 1340 "Scripts"
{
"Script 0" TrapDestroy
}
//arrows
-ObjProp 85 "DeathStage"
-ObjProp 86 "DeathStage"
-ObjProp 90 "DeathStage"
//doors
-ObjProp 132 "JointPos"
-ObjProp 141 "JointPos"
-ObjProp 226 "JointPos"
-ObjProp 229 "JointPos"
-ObjProp 292 "JointPos"
-ObjProp 371 "JointPos"
-ObjProp 372 "JointPos"
-ObjProp 447 "JointPos"
-ObjProp 451 "JointPos"
-ObjProp 549 "JointPos"
-ObjProp 1007 "JointPos"
-ObjProp 1010 "JointPos"
-ObjProp 1338 "JointPos"
-ObjProp 1350 "JointPos"
-ObjProp 1351 "JointPos"
-ObjProp 1571 "JointPos"
-ObjProp 1587 "JointPos"
-ObjProp 1588 "JointPos"
-ObjProp 1589 "JointPos"
+MetaProp 1220 -5661
+MetaProp 1222 -5661
+MetaProp 1223 -5661
+MetaProp 1277 -5661
+MetaProp 1290 -5661
+MetaProp 1359 -5661
+MetaProp 1455 -5661
+MetaProp 1590 -2420
+ObjProp 233 "BlockFrob"
{
"" true
}
-ObjProp 233 "PhysType"
+ObjProp 233 "PhysType"
{
"Type" OBB
}
ObjProp 387 "RotDoor"
{
"Open Angle" 271
}
ObjProp 403 "Locked"
{
"" false
}
+ObjProp 509 "BlockFrob"
{
"" true
}
+ObjProp 1126 "FrobInfo"
{
}
+ObjProp 1126 "Locked"
{
"" true
}
+ObjProp 1277 "Material Tags"
{
}
+ObjProp 1359 "Material Tags"
{
}
+ObjProp 1455 "Material Tags"
{
}
ObjProp 1609 "RotDoor"
{
"Clockwise?" false
}
//mantling
+ObjProp 163 "PhysCanMant"
{
}
+ObjProp 189 "PhysCanMant"
{
}
+ObjProp 224 "PhysCanMant"
{
}
+ObjProp 289 "PhysCanMant"
{
}
+ObjProp 343 "PhysCanMant"
{
}
+ObjProp 1129 "PhysCanMant"
{
}
+ObjProp 1135 "PhysCanMant"
{
}
+ObjProp 1163 "PhysCanMant"
{
}
+ObjProp 1291 "PhysCanMant"
{
}
+ObjProp 1294 "PhysCanMant"
{
}
+ObjProp 1308 "PhysCanMant"
{
}
+ObjProp 1311 "PhysCanMant"
{
}
+ObjProp 1312 "PhysCanMant"
{
}
+ObjProp 1314 "PhysCanMant"
{
}
+ObjProp 1320 "PhysCanMant"
{
}
+ObjProp 1322 "PhysCanMant"
{
}
+ObjProp 1323 "PhysCanMant"
{
}
+ObjProp 1325 "PhysCanMant"
{
}
+ObjProp 1326 "PhysCanMant"
{
}
+ObjProp 1327 "PhysCanMant"
{
}
+ObjProp 1328 "PhysCanMant"
{
}
+ObjProp 1576 "PhysCanMant"
{
}
//loot
-ObjProp 236 "ModelName"
+ObjProp 236 "Scale"
{
"" 0.3, 0.3, 0.3
}
+ObjProp 246 "Loot"
{
}
-ObjProp 247 "FrobInfo"
-ObjProp 248 "FrobInfo"
-ObjProp 315 "FrobInfo"
-ObjProp 321 "FrobInfo"
-ObjProp 322 "FrobInfo"
-ObjProp 323 "FrobInfo"
-ObjProp 326 "FrobInfo"
-ObjProp 369 "FrobInfo"
-ObjProp 423 "FrobInfo"
//AIs
-ObjProp 266 "PhysType"
+ObjProp 266 "PhysType"
{
"Type" OBB
}
+ObjProp 278 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 1025 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cthfw01
}
+ObjProp 1546 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" fmageca
}
+ObjProp 1555 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" fmageca
}
+ObjProp 1574 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cthfm02
}
+ObjProp 1810 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" malesvca
}
//victrolas
+ObjProp 1281 "FrobInfo"
{
}
+ObjProp 1282 "FrobInfo"
{
}