Garrett's Shadow on 27/8/2009 at 04:45
and HAH!
and heheheheh!
tho only the old fart banner was the really bad one!
BAD daddy banner!
PotatoGuy on 27/8/2009 at 08:13
All these things I knew, but to my shame, I only found out three days ago after years of Thieving that you can put out light switches with moss arrows. Sterlino's Assault At The Gas Station brought me on the idea to try it. :p
jtr7 on 27/8/2009 at 08:19
Yep! TMA introduced the intentional arrow + button device, and Mike Chrzanowski liked the arrow activation of a secret door, putting one in each of his two missions. Broadheads are noisy, so of course, someone tried it with a moss arrow, and behold! It worked!:cheeky:
Calibrator on 27/8/2009 at 08:38
Another classic discovery:
It's possible to change the name of a save game before you save! :cheeky:
Calibrator
kabatta on 27/8/2009 at 09:46
Blackjacking a fully aware AI is still the best bug in Thief for me. :ebil:
jtr7 on 28/8/2009 at 03:13
Hee heeee!
Quote Posted by Calibrator
Another classic discovery:
It's possible to change the name of a save game before you save! :cheeky:
Calibrator
Hahaha! YES!
I miss that in TDS.:(
I tried editing the savegame names in the GameList.txt file to see if it would work without a hitch, and although the name is changed in the file, no change was apparent in the game menu afterward.
Taking a cue from (
http://www.ttlg.com/FORUMS/showthread.php?p=456493#post456493)
fett, the only official missions a Scouting Orb, a Slow-Fall Potion, and a somewhat long drop are available are
Shipping... and Receiving and
First City Bank & Trust. But, of course,
Life of the Party has the longest drops, yet lacks the Slow-Fall potion. So I went into DromEd, put myself atop Angelwatch, and gave myself a Slow-Fall Potion. I drank the potion, threw the Scouting Orb up in the air for an extra second of time, and stepped off the roof's ledge. Not only could I not see myself fall, but the Scouting Orb activated (and sometimes deactivated itself immediately, too quickly for the time it would've taken me to fall). And when it deactivated, I was standing on the ground uninjured, as if teleported safely to the lowest point below Garrett's feet when the Orb hits, regardless of where the Orb landed. Then I did it without the Slow-Fall Potion since the falling ceases when the Orb activates. Effectively, it's better than Frogbeast Egg jumping and doesn't cost any gear.
Stath MIA on 28/8/2009 at 05:33
Fascinating. I'll have to try that jtr. You learn something new every day. :D
nickie on 28/8/2009 at 14:01
Quote Posted by Calibrator
Another classic discovery:
It's possible to change the name of a save game before you save! :cheeky:
Calibrator
:o I've only just found that out. :)
AntiMatter_16 on 29/8/2009 at 00:34
The knockout through doors and flanking guards to knock them out seem to be related, actually. You can only knock out a guard through a door which is opaque. If the door has a hole in it, or glass, then the AI can see through it. You may have noticed that when you flank an alert guard to knock him out, it doesn't work if you're in a brightly lit area, but it does work if it's dark. The two bugs seem to be related by visibility. That is, if the guard cannot see you at all then you can knock them out, regardless of whether or not they are aware of the player. Seeing the player is different than being aware of the player. And there even seems to be an intermediate 'seeing' of the player too. You'll notice that when you're hiding, the guards will gradually walk toward the player, if they have line of sight to you, regardless of the light or dark of the room you're in. With this in mind, the important part seems to be this intermediate awareness of the player, 'seeing' in such a way that the AI knows where the player is, but doesn't detect the player because the player is hiding in the dark.