Current Stats On TROTB2... - by GORT
LarryG on 3/4/2013 at 20:43
@GORT: Maybe it's just the video, but your lights seem to be casting extreme self-shadows. You may want to look at fine tuning that.
Xorak on 4/4/2013 at 21:25
Quote Posted by GORT
So far, its working like a charm after the player double-presses the item button. It would be nice if I could get it to be a single press, but it was pretty tricky to get it to work at all. Well, at least its working right now. :p
Are you using an actual button to make this work? It sounds like it's being caused by the bug with a button object in which you have to press it twice before it responds when using the item from your inventory. Did you ever try setting the thing up with a lever and see if it works better?
GORT on 5/4/2013 at 12:49
Well I've just changed the script to "NVFrobToggle" and put don't Inherit to true. Now it seems to work with just one press. It is a button. It kinda makes me want to kick myself. I've should've used this earlier. :p
But, Saria is still forgetting to speak to Garrett now and then.
GORT on 8/4/2013 at 20:14
:mad: Do to the restrictions of the prim_special number in v 1.21, I now can't make my ceiling trim corners (prim_special 168). Using the default existing corner-apex pyramids with 4 sides won't fit as good as the ones I've been using (they were either too big or too small, but the ones I was using fit perfectly). Is there a way to bypass the number restriction? In v 1.19, there wasn't a problem with using them.
LarryG on 8/4/2013 at 20:52
Since you were using an undocumented primitive, all bets are off. I suspect that the primitive type was never intended for use and might be unstable. I highly recommend getting rid of all uses of that primitive type and redoing the geometry with legitimate ones. IIRC there is a discussion somewhere in this forum on the very issue of using undocumented primitives and why not to do so.
GORT on 9/4/2013 at 12:13
Hmmm...:erg:
Well I know that the OM "Shipping and Receiving" uses these primitives (both secondary pyramids and secondary corner-apex pyramids). They are quite useful especially when snapping terrain brushes to the grid. Oh well. :(
Ricebug on 30/4/2013 at 12:24
This will be the level that players will try and break. Have you considered doing it as a CS11.avi?
GORT on 1/5/2013 at 02:44
Well, I was kinda thinking about that, but I want the player to watch out for the Mechanist fighter jets while flying towards the zeppelin. :cheeky:
Garrett would have to call Saria for cover fire if it gets too hairy. She will be in the Hammerite blimp taking control of the cannons.
This mission will probably be the most difficult mission for me to make, but I will do it. :thumb:
GORT on 10/5/2013 at 11:52
It is becoming a bit tricky, but I am making some progress on the flight paths. Here's a video of what I've got so far.
[video=youtube;R7bcbzIXuY8]https://www.youtube.com/watch?v=R7bcbzIXuY8[/video]
There's still a whole lot to do here. Hope you guys like it.