Current Stats On TROTB2... - by GORT
Yandros on 22/8/2014 at 18:27
Awesome! I'm going to want to use your cars for the last mission of DCE. I'm sure you'll probably release TROTB2 first, so I'll just credit you with them if that's OK.
ZylonBane on 22/8/2014 at 19:39
Admit it, you guys are all just working on a Dark engine remake of Burden of 80 Proof.
Yandros on 22/8/2014 at 21:10
Actually, I'm doing Knight Rider.
PinkDot on 23/8/2014 at 08:27
Quote:
I'm already making new ones. This pic here is a rough version of one of them.
Oh, yeah - this one is waaay better!
GORT on 31/8/2014 at 07:15
OK. I've still need to make more automobiles, but here's what one of them look like so far. :cheeky:
[video=youtube;AbYnwyxCmlE]https://www.youtube.com/watch?v=AbYnwyxCmlE[/video]
gamophyte on 1/9/2014 at 08:34
What is it you do to the mtl file for that fake reflection? I was the one that commented on video. I didn't realize you were gort on ttlg.
GORT on 1/9/2014 at 09:12
Quote Posted by gamophyte
What is it you do to the mtl file for that fake reflection? I was the one that commented on video. I didn't realize you were gort on ttlg.
The mtl file looks like this.
Code:
force_opaque
edge_padding 0
render_pass
{
TEXTURE obj/txt16/OTrston1
shaded 1
alpha 1
rgb 1 1 1
blend DST_COLOR DST_COLOR
uv_source PROJECTION
uv_mod SCALE 1 2
}
render_pass
{
texture obj\txt16\gvette1
shaded 1
alpha 1
rgb 1 1 1
blend SRC_COLOR INV_SRC_COLOR
}
render_pass
{
texture $texture
shaded
}
Yandros on 1/9/2014 at 13:53
Looks awesome.
gamophyte on 1/9/2014 at 18:50
Quote Posted by GORT
The mtl file looks like this.
Ahh thanks GORT. Boy I didn't even see this in the material-format.txt. Not that I would have known what to do with with it. I really wish someone would do a demo of each feature. I wanted reflective windows, but not perfectly, so I will go with this method. So far I started to do slightly translucent window objects (
http://www.ttlg.com/forums/showthread.php?t=118907&page=226&p=2258653&viewfull=1#post2258653) with sky materiel behind them.
GORT on 23/10/2014 at 13:01
I may have made a mistake by making hidden missions in this, especially with that Solstice one (Over 250 rooms! What was I thinking?!). So far on that one, I'm not even halfway done with the rooms. My main problem is that the rooms don't exactly fit like a puzzle since in the original NES version of transitions between rooms are just black screens. With the version I'm making require hallways, stairs, and hills in order to make the rooms fit right. Nonetheless, I'm still building away. However, the cut-scenes are moving along well. I've got most of my CamVator sessions working correctly. The lines are nearly done.