Current Stats On TROTB2... - by GORT
ticky on 21/6/2010 at 19:40
Wow, GORT, I see some very nice progress and also realize your unique style in the images. Can't wait. Is it possible for the community to play TROTB2 early 2011?
GORT on 21/6/2010 at 20:29
Quote Posted by ticky
Wow, GORT, I see some very nice progress and also realize your unique style in the images. Can't wait. Is it possible for the community to play TROTB2 early 2011?
:laff:
I'm not so sure about early 2011. I might have a playable alpha or early beta version. It really hard to say. I want to create a hefty 10 mission FM set with a good story behind it. So, I really can't say for sure.
BTW: The city mission is about 1/4 - 1/3 done on the architecture. I'm making it so the player can get in and on top of buildings as much as possible. Sound brushing the areas is becoming a little challenge, right now.:p
GORT on 12/7/2010 at 04:43
Well, the 4th mission is becoming a slight pain to make. So far in this city, I've managed to put in a castle and a small Hammerite church. I am progressing, but the view limit tends to become a pain in the rear now and then. So far, I'm doing good at fixing that. This mission will have ways to get on rooftops, inside numerous buildings, and maybe going in sewers (if I have enough available brushes after making the city.) As for the storyline in this mission, it's in the works. Basically, Saria is trying to get some information about what the mechanists are up to in their studies of a particular area in the maw (You might know where if you've played TROTB.) Although Saria can't be the sneaky thief due to vowels of being a knighted warrior, Garrett will be taking a crack at the city too.:thumb:
SneakyJack on 12/7/2010 at 14:04
It's great to read this thread and see so much progress, Gort! I like the fact that you are posting screens and updates for each mission. Everything is looking really good so far! :D
GORT on 10/8/2010 at 07:27
Well, I'm pleased to say that the main layout of the fourth mission is pretty much done. Both the castle and Hammerite church will definitely be in this mission. Now, just to see if I can, I'm going to try my luck on creating the sewer system. Now there's no guarantee that this sewer system will be in the beta version of the FM set. Here's what the info. box has to say about the mission so far...
Brush Counts
4726 Terrain 1018 Objects
157 Light 660 Room
3 Flow 1 Area - 0 active
I still want to do a whole lot more to this mission. And not to forget, Garrett will be in this city too later in the FM set. Come to think of it, I may have to increase the amount of missions for this FM set. We'll just have to see. Anyway, here are 2 current pics. These areas may change later on.
Inline Image:
http://i10.photobucket.com/albums/a110/xGORTx/3-1.jpgInline Image:
http://i10.photobucket.com/albums/a110/xGORTx/4-1.jpg
intruder on 12/8/2010 at 08:28
Nice screenshots! They look like as if there will be a classic steampunk-style city :D
GORT on 20/8/2010 at 10:52
:mad: Dag nabbit! I have too many brushes in the fourth mission. Looks like I'll need to trim down some parts of the city for Saria and have Garrett to be able to go to those other parts.:p
GORT on 26/8/2010 at 13:57
I was wondering. How many AIs should I put in this vast city? I don't want the mission to have some serious lag due to too AIs (I think that was one of the problems with Unknown Treasure.). But I want the city to be an active one. What do you all suggest? :erg:
ticky on 26/8/2010 at 14:15
Quote Posted by GORT
I was wondering. How many AIs should I put in this vast city? I don't want the mission to have some serious lag due to too AIs (I think that was one of the problems with Unknown Treasure.). But I want the city to be an active one. What do you all suggest? :erg:
It depends on the size of the area as well, but I think that a BIT less AI than in Unknown Treasure should do the trick (also, as I remember, there were many teleported AI's coming from 'nothing').
I hope there will be some nice custom skins, just like the very original hotel guards were from Rotb mission 3! ;)
GORT on 26/8/2010 at 23:02
Quote Posted by ticky
...I hope there will be some nice custom skins, just like the very original hotel guards were from Rotb mission 3! ;)
Yes there will be because seeing the same skins over and over again can be so monotonous to me. It also makes you think that the population are mostly inbreeds. :laff:
Also, if I can get some time in it, I would like to put in some custom motions for unique fighting styles like maybe using a huge mallet or something else. I'll have to make all of the missions first before I dip my fingers into that. :rolleyes: