Current Stats On TROTB2... - by GORT
PotatoGuy on 28/8/2010 at 23:58
If you want the player to sneak around but keep tension, don't use too many AIs but place them carefully so it isn't a cakewalk. When there are way too many guards in the street I find myself blackjacking them while not having the feeling that I'm really playing Thief. Well-placed guards keep the player alert and makes the city much more fun. Just my 2 cents.
GORT on 9/9/2010 at 13:15
Well, so far so good on the fourth mission. I had to do some brush deletions here and there, but it still looks good. Here's one final pic from the fourth mission. As you can see here with this pic showing a fork lift being charged, I'm also making custom objects in this mission with anim8or. This is also why I'm kinda dragging on this mission. I just don't want the city be way too empty.:p
Inline Image:
http://i10.photobucket.com/albums/a110/xGORTx/Pic3.jpg
ticky on 9/9/2010 at 13:27
Nice, GORT! I like the trashed red door too.
GORT on 18/9/2010 at 05:34
OK, I've made a video of the first four missions. You can see it on youtube. Here's a link to the video. It may be a little dark.
(
http://www.youtube.com/watch?v=i38Ww2d5NmM) http://www.youtube.com/watch?v=i38Ww2d5NmM
Undead Gamer on 19/9/2010 at 02:43
Quote Posted by GORT
Well, so far so good on the fourth mission. I had to do some brush deletions here and there, but it still looks good. Here's one final pic from the fourth mission. As you can see here with this pic showing a fork lift being charged, I'm also making custom objects in this mission with anim8or. This is also why I'm kinda dragging on this mission. I just don't want the city be way too empty.:p
Inline Image:
http://i10.photobucket.com/albums/a110/xGORTx/Pic3.jpg Cool soooo we won't be able to mess around with the thingi charging up the forklift eg make it somehow go into overload so it blows up or not :ebil:
GORT on 20/9/2010 at 14:27
Quote Posted by Undead Gamer
Cool soooo we won't be able to mess around with the thingi charging up the forklift eg make it somehow go into overload so it blows up or not :ebil:
Hmmm... I'll have to think on that. It would make an interesting diversion.
OK, major concern here on the brush count.
Here's what I have so far.
4415 Terrain----1529 Object
151 Light---------667 Room
10 Flow 1 Area - 0 Active
Will I'll be all right putting in any more objects?
LarryG on 20/9/2010 at 15:34
With the "normal" obj_max setting of 2400, I would think so. You can up obj_max all the way to 4000 if you need to. The guidance I have read indicates that you should stay about 500 below obj_max.
GORT on 21/9/2010 at 01:01
Thanks, LarryG. So I'm still OK with the objects. I'm still concerned about the terrain count, though. Now I'm not so sure, but I thought I saw that the limit was about 4000.
ticky on 25/10/2010 at 14:43
Nice model! It rocks. I hope it won't have 60 hit points so it can be dealt of. :ebil: