Current Stats On TROTB2... - by GORT
ticky on 3/11/2010 at 19:10
Nice, GORT! Keep up the good work.
Do you think it's possible for fans to play TrotB2 april 2011?
GORT on 3/11/2010 at 23:10
I'm not quite sure on that. It would be nice to do so. We'll have to see what happens. I can't really set a finish time at the moment. I don't want hurry this FM set. TROTB 1 and UT still had errors in them when they were released. I really don't want to repeat that mistake. But once I've finished the fourth mission, hopefully things will progress a little faster.
GORT on 16/11/2010 at 04:43
I'm finally going to start on the fifth mission. This is where Saria goes out in the woods where Garrett came out of. Now the first four missions are not fully done, but they are definitely playable and can be completed. So far the conversations should be complete.
Now I'm not so sure it ready for it yet, but I'm wondering whether or not I should bring out an early alpha test with just these four missions. I'm just not sure about doing this right now. What do you guys think?
GORT on 31/1/2011 at 03:25
Things are getting a little busy in RL. But I am still working on this. At the moment, I'm trying to create custom motions for my spear wielding AI. It's a bit tedious, but I am making progress. I'll try to get a video on youtube to show the AI in action as soon as I can.:thumb:
Here are two pics of the AI so far with no spear. The spear will be an attached object.
Inline Image:
http://i10.photobucket.com/albums/a110/xGORTx/Spear2.jpgInline Image:
http://i10.photobucket.com/albums/a110/xGORTx/Spear1.jpgI may need to do some more work on the AI, though. He still looks too much like the AIs with a khopesh.
intruder on 31/1/2011 at 13:14
The shadows cast by those statues are quite impressive. Nice work!
LarryG on 31/1/2011 at 14:10
I was thinking that those dinky flames sure were bright. What are the statues holding that burns that brightly?
GORT on 14/3/2011 at 00:31
Well, things are going a bit slow at the moment. I'm still trying to create more motions of the that AI shown above, but my work place is demanding more hours of my time right now. Also, my mind is getting a little exhausted on the editor. So, I'm creating XG MIDI music to give me a fresh mind when I get back to it. Who knows? I could use those .mids for event music in parts this FM set.:p
GORT on 30/3/2011 at 13:41
OK, I'm still working on the motions for that spear AI. So far, it's got search and standing motions. Right now, I'm working on the fighting techniques (thrusting, swipe, and a few blocking styles). It's a tedious effort, but I'll do my best to get it all done. When it's all done, I'll even have it up for grabs. I'm also thinking about creating a battle axe type motions (not 100% sure yet). I'm still on the fifth mission. As of right now, I've titled the fourth mission "A City with Problems". I'd figure it suited the mission due to having Saria help out the people in the city with their problems. Now I've been doing a lot of thinking and planing of a flying mission. Of course, this would take place in a more modern time. The player would have to watch out for fighter jets, projectiles, and other obstacle. Now I've haven't got this part fully set in the storyline at the moment, but there is a part where Saria does go where Garrett was sent to in TROTB1's "Contradiction". For Saria, she must not confront Garrett here, but may need to help him on his way. Some places will be unavailable and places that were unavailable for Garrett will be for Saria.
As you can see, I have a hell of a lot to do here. I'll try to keep this thread updated as much as I can.:thumb:
Ricebug on 30/3/2011 at 22:38
I know you've made campaign missions before, so this is probably old hat. If you really plan on releasing a 10-mission set, MAKE SURE you assign specific testers to specific missions. When I had Strife III up for beta (5 missions), the testers were all over the place. I couldn't nail down where the problems were, and some weren't sure what mission was what. A real headache.