AntiMatter_16 on 11/5/2013 at 22:35
On Life of the Party, Miss11.mis, Object 100, a maleserv1 has the wrong carrybody model. It should have "LMnoblem01"
I'll update this post if I find more.
Yandros on 12/5/2013 at 01:42
I guess it's semi-related so I'll post it here: Has anyone ever created a model of an AI carrying a body? Preferably, a version of the Garrett mesh carrying a body? There's going to be a third person cutscene in DCE where Garrett is carrying a body when it begins and it would be useful.
john9818a on 7/3/2017 at 05:12
Sorry to resurrect but didn't A Guard Called Benny have a Thief with a body over his shoulder? If so it shouldn't be too hard to change the thief to Garrett.
Yandros on 7/3/2017 at 11:57
Wow I had forgotten about this request. I force the player to drop the body just before the scene starts, to work around this.
john9818a on 7/3/2017 at 20:19
I wonder if would have been easier to make motions for the Garrett AI or just use a static mesh as a still frame.
R Soul on 7/3/2017 at 23:53
AI meshes are very sensitive to having polys in unusual places, so it would be interesting to see if AGCB actually has something like that. If not, a solution could be to make a set of custom motions where the AI is carrying an empty space, and use a detail attachment to add a body object.