Ricebug on 16/11/2013 at 23:16
I've always done a model substitute if I wanted the player to climb something, be it a vine, wall, etc. But how do you make a custom object climbable? I copied all of the attributes of a metal ladder and nothing happens. There's nothing special in the archetypes either that I see.
MysteryMan on 16/11/2013 at 23:54
Quote Posted by Ricebug
I've always done a model substitute if I wanted the player to climb something, be it a vine, wall, etc. But how do you make a custom object climbable? I copied all of the attributes of a metal ladder and nothing happens. There's nothing special in the archetypes either that I see.
If you create your object as a child of -1377 climable is probably a hard coded script. The way I have done it is to make a stock ladder, Render>not rendered, then make your custom object appear as being used as a ladder. Size of pores must be taken into consideration. Such as rungs, rope ladder, ect. The schema can be left blank or changed to your suiting.
R Soul on 17/11/2013 at 00:29
Edit the Physics > Model > Attributes property and set the Climbable Sides flags. It only works if the object has a cuboid (OBB) physics model.
Use the Schema > Material Tags property to set the climbing sounds. E.g. Material MetLadder, Material WoodLadder, or use Material Rope if the object is vegetation.
LarryG on 17/11/2013 at 00:33
Me, I just put my new archetype under the appropriate category, and then start playing around with the parms to get wwhat I want. For example, if what I am climbing is metal, I put it under metal_ladder. If wood, I put the archetype under ladder. If vegetation, I use ClimbableVines as the parent archetype. When I had to make my bone panels climbable in Finals, I added them under climbable itself. Physics>Model>Attributes>Climbable Sides is an important parameter.
Ricebug on 17/11/2013 at 12:31
Quote Posted by LarryG
Me, I just put my new archetype under the appropriate category, and then start playing around with the parms to get wwhat I want.
Which is how I've done it in the past. My current mission has quite a few custom objects, all under the headings of their respective creators. (Helps me keep track of credits.)
R Soul: The climbable side thing was the trick. I couldn't find it, but remember it from aeons ago.