Cardia on 8/6/2018 at 21:42
Stringgod2 i´ve tested the model in game mode and there's a problem with transparency , i even tried to set transparency to 1.00 in dromed but the problem remains.
I´ve edited one of the hanging brazier by the watcher to look like a tree fence:
Inline Image:
https://s15.postimg.cc/7jw71fp8b/dump106.pngIf anyone thinks its worth hosting this to thief object repository let me know, but i think i would need permission from the Watcher.
Stringgod on 9/6/2018 at 05:43
Quote Posted by Cardia
Stringgod2 i´ve tested the model in game mode and there's a problem with transparency , i even tried to set transparency to 1.00 in dromed but the problem remains.
Ah, I think I know what you mean. Took a closer look in dromed. The fence can only be seen from one side. The opposite site isn't rendered.
Is that what you mean ?
Maybe it is the png file. I look into it. If someone knows what the problem is, please tell us. :)
Edit: I changed the png to an pcx indexed file and the transparent parts to black and it work without the transparency set to 1, but the main problem stays the same. :(
Maybe if we cut the cylinder in half ....
PinkDot on 9/6/2018 at 09:37
Quote Posted by Stringgod2
Ah, I think I know what you mean. Took a closer look in dromed. The fence can only be seen from one side. The opposite site isn't rendered.
Is that what you mean ?
Maybe it is the png file. I look into it. If someone knows what the problem is, please tell us. :)
Edit: I changed the png to an pcx indexed file and the transparent parts to black and it work without the transparency set to 1, but the main problem stays the same. :(
Maybe if we cut the cylinder in half ....
Duplicate your polygons and invert normals. You may as well give them a tiny, unnoticeable offset along the normals, just so the polygons do not overlap each other.
Stringgod on 9/6/2018 at 14:16
Quote Posted by PinkDot
Duplicate your polygons and invert normals. You may as well give them a tiny, unnoticeable offset along the normals, just so the polygons do not overlap each other.
That makes sense to me, but it doesn't work. Same as before.
If you wanna take a look: (
https://www.dropbox.com/s/qdfxaqi18zvgfhv/repfan24.bin?dl=0)
Stringgod on 9/6/2018 at 15:33
Screenshots to illustrate the problem: (
https://ibb.co/kOyM8T)
The same object in Blender and Dromed.
R Soul on 9/6/2018 at 16:16
When you converted it, did you set the material to be double sided?
Stringgod on 9/6/2018 at 16:38
Quote Posted by R Soul
When you converted it, did you set the material to be double sided?
It worked.
The problem was, that I scaled the 2nd mesh a little like suggested. Now I just just doubled the polys and flipped the direction and it seems to work.
Edit: Oke, that wasn't the problem. Testet it again, doubled, scaled down a little and flipped. Works too.
Pinkdot was 100% right.
Thx. I will upload the new files later.
Cardia on 9/6/2018 at 21:51
Thank you so much i will test it...
Stringgod on 9/6/2018 at 21:56
Quote Posted by Cardia
Thank you so much i will test it...
(
https://ibb.co/cGtDNo)
Looks like this in my dromed. I ran around them for a while looking for glitches. :) Seems to work.