Yandros on 9/9/2006 at 02:48
He'd have a hell of a time swinging a hammer that big in all that armour, wouldn't he? But they do look cool. :cool:
Random_Taffer on 9/9/2006 at 05:21
Very nice, mate! I really like the assassin.
Has anyone else noticed the recent spurt of objects and fm's? It's great! :thumb:
dlw6 on 9/9/2006 at 05:38
Those AIs are great. Skinning is harder than it looks.
Thief isn't Final Fantasy, sluggs old buddy. Go down to the rail yard, pick up one end of a railroad tie, then tell me if a 1 1/2 foot long section of that would make a good hammer head. If you can't swing it accurately and recover fast enough to defend yourself, dozens of times without getting tired, then it's not practical as a weapon.
This is a (
http://www.coldsteel.com/warhammer.html) war hammer:
Inline Image:
http://us.st11.yimg.com/us.st.yimg.com/I/csstoreonline_1912_1885133It puts 2 1/2 pounds of weight into a small striking surface to punch through armor and break bones, and you can swing it many times before getting tired.
Don
Sluggs on 9/9/2006 at 05:54
That's a bloody toothpick! I want to swing a great big thing around, just like in the game, Rune! :laff: :thumb:
Vigil on 9/9/2006 at 12:42
Good for you.
A real warhammer would make lots of sense as a Thief weapon, and avoid the problem that even the current hammers have: it's not practical to heft something with an iron head that freaking big with one hand, so the way they hold them makes them look weightless. At least in the Rune example he's supporting it with two hands, which already gives the impression of weight (if not practicality).
Sluggs on 24/9/2006 at 22:28
Meh, that texture is terrible! :cheeky: