GORT on 6/9/2018 at 05:43
I kind of have mixed feeling when converting my png files to dds. Maybe it could be the converter, but I've had some issues with it.
1.) The file size would actually be larger that the png.
2.) It would mess up the alpha mask for the material effects.
But when it comes to skyboxes, I'd prefer dds. I can use the plugin for Adobe Photoshop.
Judith on 6/9/2018 at 06:01
Actually, it's the PNG that is most likely to mess up alpha channel due to its transparency saving settings. If you save DDS with DXT3 compression and higher, alpha channel should be fine. Some of the DDS plugins are very old, so that might be the case too.
Yandros on 6/9/2018 at 10:30
Quote Posted by gamophyte
Yandros, do you have any recommendations on batching? How did you do waterfront racket, what program?
Actually, I don't remember for certain which app it was, as that was on an older PC which has since died and I've had no need to reinstall. But I think it was (
https://vvvv.org/contribution/dds-converter) DDS Converter. As I recall, I divided textures into two folders based on transparency or not, and converted those with it with DXT3 or higher and those without with DXT1, trying to minimize file size. You could always just convert all with DXT3 or higher I suppose.
gamophyte on 6/9/2018 at 18:57
Quote Posted by Yandros
Actually, I don't remember for certain which app it was, as that was on an older PC which has since died and I've had no need to reinstall. But I think it was (
https://vvvv.org/contribution/dds-converter) DDS Converter. As I recall, I divided textures into two folders based on transparency or not, and converted those with it with DXT3 or higher and those without with DXT1, trying to minimize file size. You could always just convert all with DXT3 or higher I suppose.
Thank you! Even if I go with this or another, I appreciate the DXT1 vs DXT3 tip. I'm already stuttering with my cloud deck and massive chateau brick texture.
ZylonBane on 6/9/2018 at 20:11
You should definitely make the effort to always use DXT1 for textures that don't have alpha. The difference in compression ratio is dramatic (6:1 vs 4:1).
Yandros on 7/9/2018 at 11:32
Thanks for the clarity, ZB.
Niborius on 12/9/2018 at 07:53
Sorry for the late reply again.
The DDS skybox is working perfectly, even in high res (2048x2048). It's looking beautiful. I saved it as DXT1.
Thanks guys!