Niborius on 6/8/2015 at 17:50
So I have this custom texture in Dromed that seems to work just fine, but when I save the mission and reload it afterwards, those textures suddenly become the jorge texture.
It is a 512x512 .png texture with a terrain_scale property of 256,256.
By the way, is there a way to replace a particular texture with a different one? I textured quite some brushes with this one and I have to texture it all over again. :sweat:
Thanks in advance!
Edit: The texture remains in Dromed's list of textures however.
Edit 2: I think I solved it! I changed the filename so that it was 8 characters instead of like 15, and now when I reload the mission the texture is still there. I'll let you guys know if any other problems show up, otherwise this is solved. (Can anyone confirm that large filenames can cause these problems for textures in Dromed?)
Yandros on 6/8/2015 at 18:55
It's not the filename by itself, it's a length limit on the full path including the filename.
Xorak on 6/8/2015 at 22:01
Quote Posted by Niborius
By the way, is there a way to replace a particular texture with a different one? I textured quite some brushes with this one and I have to texture it all over again.
Under Extras->Swap Textures, put in the numbers of the textures, i.e. 32,12
The second number replaces the first.
If you don't have Extras in your menu, the command would be (for example): texture_change 32,12
Niborius on 7/8/2015 at 05:11
Quote Posted by Yandros
It's not the filename by itself, it's a length limit on the full path including the filename.
But my filepath is much shorter than what it used to be for me :confused:
Perhaps re-loading the texture in Dromed is what actually fixed it somehow?
@Xorak: Thank you! I remember now that I asked this before but I forgot about it really. Very useful.
FireMage on 4/8/2018 at 10:41
Large file names or file names with underscore makes dromed unable to read the texture.
If you placed a texture in your mission with such problem it will be replaced by jorge at your next session and not just being ignored.
Changing the name of the texture will obviously not replace the jorge generated by dromed since dromed is ejecting the texture with a bad name from it database as for the renamed texture, Dromed consider it as a new texture so you've got to reapply it where it was supposed to be.