john9818a on 16/4/2017 at 06:01
I would make that door as an object, not a brush. I don't think Thief/dromed likes using transparent textures on terrain. You can make the door look better anyway as an object because it is very hard to make something detailed with brushes. The door in the first picture should be very similar to a portcullis except that some of the bars are different sizes.
Cardia on 16/4/2017 at 07:34
Hi Enybola, i create transparent windows with opac frames using photoshop.
open the window texture with photoshop, on the right side of photoshop unlock the picture in the layer, there's a "lock" symbol click two times to unlock it, then use a selection tool, since the windows are square use the square tool, select all windows , you´ll have to press shift when you select multiple windows, when you have selected all windows/glasses press ctrl+x , now go to the menu layer and select new layer and press ctrl+v, now change opacity in the option of the right side, usually i use between 50 and 70. then you might want to adjust the windows position in order to match the frames , link both layers and save the file as png.
if you still have difficult feel free to send me the windows you want to be transparent, i have already a couple of windows i did in photoshop, so if you want i can send them to you.
I can also make a window with cracks where you can see trhough it, the glass partially transparent and the frames opac, like i did here:
Inline Image:
https://i.imgur.com/NWeNJkT.jpg
Cardia on 16/4/2017 at 07:39
if you want the windows to have more 3d dimensions you can always use the reskinable rs_cube by Yandros, with that object you can res-skin them to be the windows frames in the sides, or just simply make them only window frames.
EnYB0La on 17/4/2017 at 14:45
Quote Posted by Cardia
Hi Enybola, i create transparent windows with opac frames using photoshop...
Could you please send me an example (PSD file) of one of your window textures?
I need to create one from scratch, not from an existing texture downloaded on the web.
Cardia on 17/4/2017 at 15:26
If you still find difficulty, send me the window you want me to have glasses partially transparent.
Try to change the object to "adoor1" usually with these models you can have the sides opac just in case you want the player to see the sides of the window, or use a reskinable cube (res_cube2s) from Yandros, that model can have up to 4 different textures, ideal to make doors and windows.
Cardia on 17/4/2017 at 15:43
there's some good window frames here that could fit that kind of area in the picture above .
(
https://www.textures.com/browse/backlit/52193) https://www.textures.com/browse/backlit/52193
pick up a texture or more and send them to me and i´ll edited them to have transparent glasses.
Ahhh Tom Raider, j'aime beaucoup ce joeu, mais je ne connais pas ce scenario dans la image dessus.
EnYB0La on 17/4/2017 at 16:50
Quote Posted by Cardia
there's some good window frames here that could fit that kind of area in the picture above.
What I do not understand is that, in your window textures, you have a main frame with transparent parts, exactly the same thing I have in my first attempt in my main post.
I import your texture in my FM, I apply it to a
fill solid brush, and then I can't see the transparent parts...
Inline Image:
https://image.ibb.co/f1T5RQ/window_notransparent.pngWhat I'm doing wrong?
1. In your FM, are you using 3D models or DromEd brushes with a window texture?
2. Do I need to apply a global Renderer property to my custom texture in DromEd?
3. How do I have to save my custom texture in Photoshop? Standard image or web optimized image?