Niborius on 7/10/2013 at 12:15
Hi guys,
Basically what's going on is that I have a few custom textures, that work just fine, but when I quit Dromed and start it again and load my level, the custom textures have become this 'Jorge' texture. When I press Alt + T the textures are still there though.
What could be causing this?
MysteryMan on 7/10/2013 at 13:51
How many textures do you have in the Texture Palette?
Look in the object hierarchy for missing objects. If they are under missing objects, use this command to get rid of them: purge_missing_objs.
If not look in the Hierarchy under Textures, and see if they are not in their Material category. If they are not in the material category, place them in their perspective material, then save the gamesys name.gam, then save the .mis You might try compress_family all in the command window. After that look in the texture palette to see if some of the textures have been removed. If so, save .mis.
There is a chance you have too many textures in the texture palette. This is usually the case for missing textures. The reference in the palette is there, but not in game.
Edit: I once saved the gamesys name.gam without the fam folder in my T2 directory, and lost all of the textures. Had to resort to a backup, otherwise it would have taken hours to re-texture the terrain.
Ricebug on 7/10/2013 at 16:55
He says he has "a few custom textures," so it doesn't sound as if he's broken the limit.
While everything stated by MysteryMan is true, a level should still be able to display the textures even though the gamesys may not have been properly updated.
Either the folders are missing, moved, or named wrong. Or, the mission file was saved as the .gam file. (I think.) I recall having this problem many missions ago.
R Soul or LarryG probably has the better answer.
GORT on 7/10/2013 at 18:08
Hmmm... I wonder if there are a few objects at 0,0,0 named texture. :confused:
If this is the case, you should execute find_lost_objs. Then execute purge_missing_objs. I hope that helps. It was what I had to do in the past.
Beltzer on 7/10/2013 at 18:29
I had a real problem with that kind of things. In my case the file names on the textures was too long or
maybe some non allowed symbols. If i remember correct.
Niborius on 8/10/2013 at 08:36
Quote Posted by Beltzer
I had a real problem with that kind of things. In my case the file names on the textures was too long or
maybe some non allowed symbols. If i remember correct.
Oh, I think this is the case! I renamed the textures (the names were pretty long and also had a few symbols like '-' in it) and now when I restarted dromed, the textures were there.
However I'll check again later to see and confirm if it really did the trick.
Beltzer on 8/10/2013 at 15:10
Ok, hope it worked.
Xorak on 8/10/2013 at 21:40
I've made and used hundreds of textures with a '-' in them, so I think that's an allowable symbol at least.
Niborius on 11/10/2013 at 12:32
Sorry for the late response!
It does indeed work again, the filenames were pretty long so I think that's what caused them to be broken.
Everyone thanks for helping!