Soul Tear on 5/12/2018 at 23:38
How to make the player in case of a collision with object receive damage?
The idea is that this object should teleport at the right moment to the player and cause him damage.
If to use Sources > Bash/SlashStim, the player will receive damage only if he stumbles upon an object. However it's necessary that the player received damage when he stands still. In this case Bash/SlashStim has no effect.
Haplo on 5/12/2018 at 23:41
Take a look at how the mosquito cloud is set up. It might help.
ZylonBane on 6/12/2018 at 02:49
I don't understand why you're not just using NVScript to send a damage stim directly to the player object.
Zontik on 6/12/2018 at 08:10
Quote:
The idea is that this object should teleport at the right moment to the player and cause him damage.
It doesn't mean a collision, so - see above.
Soul Tear on 6/12/2018 at 12:40
Quote Posted by ZylonBane
I don't understand why you're not just using NVScript to send a damage stim directly to the player object.
How to set it up? Will the player have a chance to dodge the attack?
ZylonBane on 6/12/2018 at 13:56
Just as much chance as to dodge an object teleported to the player's position.
Soul Tear on 15/12/2018 at 15:34
But how to set it up? I have no idea what you are writing about and just like I do not have telepathy ability.
Unna Oertdottir on 15/12/2018 at 16:01
Put NVRelayTrap on a marker
DesignNote
NVRelayTrapTDest="Player"; NVRelayTrapTOn="[intensity]YourStim"; NVRelayTrapOff="Null"
for example some firestim
NVRelayTrapTDest="Player"; NVRelayTrapTOn="[1.00]FireStim"; NVRelayTrapOff="Null"
Soul Tear on 18/12/2018 at 17:09
Thank you;)