Lady Rowena on 22/12/2012 at 14:06
sorry for the intrusion, but I just made a custom fire using a flame yellow (I don't remember the exact name at the moment), but it doesn't hurt the player at all. And yes, I added the DoFlameSource script.
The same happens with Eshaktaar custom fire. Is there a way to fix this or I'll have to stick with the original flame forever?
Thanks.
LarryG on 22/12/2012 at 15:25
Don't put DoFlameSource on the particle effect, put it on the object that the particle effect is attached to. Take a look at the torch. (ed: sorry, I thought the torch was set up as a flame source). If your heat source is a light with a model tweq that plays and gives you an extinguished version when the fire is put out, don't forget to put the Extinguishable script on too.
Alternatively, make your particle effect a child of Flame (-208). That should do it too.
Lady Rowena on 22/12/2012 at 17:47
Quote Posted by LarryG
Don't put DoFlameSource on the particle effect, put it on the object that the particle effect is attached to.
Take a look at the torch. (ed: sorry, I thought the torch was set up as a flame source). If your heat source is a light with a model tweq that plays and gives you an extinguished version when the fire is put out, don't forget to put the Extinguishable script on too.
Alternatively, make your particle effect a child of Flame (-208). That should do it too.
Many thanks, I will try the second one.
Yandros on 23/12/2012 at 05:00
What I've been doing since Heist Society is to give the Flame archetype alpha 0.0 so it's invisible, and to modify the attached particle archetypes to use custom bitmaps. Then place flames as normal and they look the way you want.
Lady Rowena on 5/1/2013 at 00:05
Quote Posted by Yandros
What I've been doing since
Heist Society is to give the Flame archetype alpha 0.0 so it's invisible, and to modify the attached particle archetypes to use custom bitmaps. Then place flames as normal and they look the way you want.
This one was even simpler. Thanks :)
Lady Rowena on 8/1/2013 at 01:14
I still have troubles with my custom flame. :(
For convenience I decided to create my own custom flame archetype. I created it under Flame(-208), and I called it MyFlame.
I also created a custom Smoke, FireYellow, Orange.....and I linked them to myflame.
Unfortunately it happens that not only my custom smoke, fire orange, etc are linked to my flame, but it also inherits the originals, so it has all doubled particles.
Maybe I should create my flame just under FireFX, but I will have to copy a bunch of properties of the original flame then. Frankly, I've already spent too much time on this. Is there a way to tell the fricking flame to not inherit the original links?
Thanks
R Soul on 8/1/2013 at 02:25
With NewDark you can copy a property from one object to another. Even before we had that feature, you could add the properties to the child archetype (to get their values) then drag it up one level.
Yandros on 8/1/2013 at 04:19
Take the Flame you have set the way you want it, and then use the make_archetype command, which will make a new archetype under Flame. Open the new archetype and open Flame under it, and using the new Copy and Paste functions copy all the properties from Flame (below your new one) to the new archetype. Once they're all copied, just drag the new one up to the same level as Flame and it should have all the properties of it without the particle links.
What I usually do instead, though, is just change the original particle SFX archetypes to be what I want and give the Flame archetype alpha 0, and then it is already what you want. That only works if you don't want the old particles to be used on anything, though.
Lady Rowena on 8/1/2013 at 16:03
I did it, it's all ok now. :thumb:
I didn't know that you can drag things.
Instinctively I tried to drag the blasted flame out of the tree yesterday, but it seemed that I couldn't. But yes I can! (sorry Mr.Obama)
Also,I didn't know that the properties can be copied, this is an amazing feature.
The only things that can't be copied are the receptrons, right?
BTW what does it mean that padlock symbol?
As we are here, is there a way to copy archetypes from a gamesys to another? I'm working on three missions and each one has a different gamesys.
Many thanks R Soul and Yandros! :)
john9818a on 8/12/2014 at 12:25
I put DoFlameSource script on RSoul's brazier, and Garrett experiences damage from all sides except one. I haven't tested this with other objects.