qolelis on 8/12/2014 at 15:17
Quote Posted by Lady Rowena
The only things that can't be copied are the receptrons, right?
BTW what does it mean that padlock symbol?
If you mean the padlock symbol to the right of the Receptron object ID: Click it and you can edit the ID (or name) of the object to which the receptron is to be copied or moved. Be careful to insert the correct ID, though, and make sure you know exactly where the receptron will end up before you try this. Depending on the situation there might be better ways to manage things (like creating a new metaproperty or archetype), but I use this from time to time:
* If you want to copy a receptron from one object to another, select the receptron in the list, click "Add", then the padlock and insert the ID (or name) of the destination object.
* If you instead want to move a receptron from one object to another (that is: delete it from the first object and add it to the second object), select the receptron in the list, click "Edit", then the padlock and insert the ID (or name) of the destination object. And, as said earlier, be careful.
ZylonBane on 8/12/2014 at 17:06
Quote Posted by john9818a
I put DoFlameSource script on RSoul's brazier, and Garrett experiences damage from all sides except one. I haven't tested this with other objects.
How many subobjects are specified for the host object's physics model?
(I don't actually know how flame damage is set up in Thief but I'm guessing it's a contact stim)
LarryG on 8/12/2014 at 18:50
If you look at the metaprop added and removed by DoFlameSource, FlameHeatSource, you'll see that it contains a radius source for FireStim with intensity 4. The Shape Data makes the radius 5 units with the Line Of Sight flag set and an Inverse Quadratic dispersion. This means that as you get further away from the center of the object you will feel the heat exponentially less. The lifecycle is No Max Firings with a period of 2000 milliseconds between firings. So, either you cannot get close enough on one side for feel the heat, or there is something between you and the center of the object on that side (the line of sight flag), or you aren't waiting long enough for the damage to build up noticeably. I don't see anything else which could possibly cause the stim source to behave as you describe.
Yandros on 8/12/2014 at 19:03
I don't have access to Dromed at the moment, but I thought the period on the flame source was 5000, not 200 millisecs. That's a 25x difference.
LarryG on 8/12/2014 at 21:48
Typo. 2000.
And I forgot that I like hotter flames & had customized mine to be 4 intensity rather than the OM value of 1. The OM doesn't have Line of Sight either or any dispersion at all. Which takes away my blocking object theory.
In any event, look at your FlameHeatSource metaprop and see how it is set up. Then see if that can explain what you are observing.
john9818a on 9/12/2014 at 06:28
ZylonBane There are 6 submodels.
I moved the brazier outside of the room it was located in and now it causes damage on all sides. :confused: The
HeatFlameSource metaproperty is default LGS and does not have
line of sightt selected. I also noticed that in the original location I could be farther away on the side opposite of the no-damage side than either left or right side and still get damaged.
In the screen shot the no-damage side is opposite from the statue side.
Inline Image:
http://i1283.photobucket.com/albums/a555/jdenison1/DromEd2014-12-0900-13-25-69sg_zps2f613e00.jpgNow I just moved the brazier a tad bit farther away from a nearby statue and now it causes damage on the no-damage side.
LarryG on 9/12/2014 at 07:34
Glad you have solved it for your needs. I wonder if cell boundaries come into the calculations somehow. Have you looked at the cell structure around the original locale?
LarryG on 9/12/2014 at 12:51
Well. Damned if I know what could have caused it ... the phys dims on the statues aren't weird? I'm grasping at straws for an explanation here, give me something to restore my faith that DromEd does things for a reason.
Or sacrifice a goat. And hope to appease whatever deity can keep the problem from happening after release.
PinkDot on 9/12/2014 at 13:41
Quote Posted by "john9818a"
The entire floor area seems to be one cell:
The floor might be one cell, but the flame source is certain distance above it, in the volume that seems to be divided into more cells. ALT+6 or ALT+7 shows the boundaries of cells in the mid-air.