Nightwalker on 2/3/2007 at 18:32
Fidcal You start with a map and can find another. This mission is excellent fun, no matter what kind of mood you're in. You can sneak it or go in and kill everything in site. Great job, Yandros!
Yandros on 2/3/2007 at 18:48
Thanks, everyone! Fidcal - slight correction to NW's post - you start with one map and have to find the other.
Also, contrary to what you might think, the most difficult ghosting experience is likely Nightmare Garrett (assuming you really ghost and use no gear). As stated in the readme, ghosting Nightmare Duke is probably impossible (although if anyone can do it, Dafydd and Peter can!)
The Phantom on 2/3/2007 at 19:09
Excellent Yandros :thumb:
I'm sure it was worth the wait.
"Look at the size of that thing.." :)
Silent _Warrior on 2/3/2007 at 19:09
hi all, this is a great mission. But my problem is that when I wanted to do a save game it says not enough disk space. Do no know what it means. Hardrive space plenty, memory plenty, so i dont know how to rectify this. help please and thank you.
Silent Warrior
Sluggs on 2/3/2007 at 19:11
Yandros, Duke Nukem mode was fun. I shall replay it as Fidcal suggested later on.
Edit: Or even "Nightmare Duke" for a good challenge! :eek:
IMO, it looks better without the fog though. The architecture is very nice and all, (I feel that you could do even better though), but it's all rather samey, because of which, it is very easy to get lost as so much looks the same. :(
[spoiler]The first two Talismans I got OK, but couldn't figure out what to do with the others. (I bashed them again, changing thier design, each one to one of the others I didn't have already, then checked around, but found nothing different. (I guess I should have checked that scroll for clues, but I like to try and do stuff by myself)[/spoiler]
The area where the special thingy is, was rather choppy on my PC.
Athlon 64 3000+
Geforce 6600GT
2 GB DDR 400
Some parts reminded of NV's water contest mission... [spoiler]Bits of falling rocks and bits and pieces scattered around after bashing those stones above the Sarcophagus's[/spoiler]
The music made the game stutter slightly when changing, but that is a minor complaint!
You have put alot of thought into your FM's lately, and for that, I admire you. It makes me feel like pausing my FM and starting something similar, but alas, if I do that, nothing will get bloody done! :joke: Besides, once the one I'm already working on is done, I'm off to another engine! :cheeky:
Hoorah! :D
Yandros on 2/3/2007 at 19:47
Quote Posted by Sluggs
IMO, it looks better without the fog though. The architecture is very nice and all, (I feel that you could do even better though), but it's all rather samey, because of which, it is very easy to get lost as so much looks the same. :(
I'm guessing you didn't get this far in the readme then:
Quote Posted by ReadMe
A Design Note
This mission was originally built from modules in an attempt to speed-build a mission to show it could be done. The entire main part of the mission (not including any secret areas) was built in 3 weeks, including AI, objectives, ambients and the three play modes. This is why the architecture is extremely repetitive throughout most of the main areas of the mission; I’d never have been so repetitive otherwise. When my testers complained that it was kind of boring and some loot and hidden secrets would add a little spice to the mission, I sort of abandoned the whole speed-build idea and went overboard, spending over 2 months doing the secrets. To dress up the main areas a little, I went back through and added some ‘colour’ so as not to be too boring and make it easier to keep your bearings.
Quote Posted by Sluggs
[spoiler]The first two Talismans I got OK, but couldn't figure out what to do with the others. (I bashed them again, changing thier design, each one to one of the others I didn't have already, then checked around, but found nothing different. (I guess I should have checked that scroll for clues, but I like to try and do stuff by myself)[/spoiler]
[SPOILER]Those on the lower level that you bash and they change aren't related to the elemental talismans themselves - you'll learn what they are later once you have found the other two elemental talismans. Look at the upper level map for a clue as to the locations of the other two.[/SPOILER]
Yandros on 2/3/2007 at 19:50
Odd, it was done with the Indeo codec and none of the testers mentioned that problem...
Sluggs on 2/3/2007 at 19:55
Quote Posted by Yandros
I'm guessing you didn't get this far in the readme then:
My bad! :o I read all the important parts though for the game. (I always check the readme's before playing)
Fidcal on 2/3/2007 at 20:06
Silent Warrior : Sounds like that old T2 glitch you sometimes get when installing T2? If it is I think there is a config fix but a quick fix is to ADD a few megabytes of files to the drive (copy a folder temporarily or something.) Repeat if it doesn't work first time. That pushes if over a boundary as I recall. Someone will know how to explain it better. I never heard of it with a game save though.
One more hour to go......