Daraan on 15/3/2013 at 21:17
Have them all saved in .blender or .obj and some 3ds from before the DarkExporter time.
bikerdude on 15/3/2013 at 23:43
Quote Posted by Daraan
Have them all saved in .blender or .obj and some 3ds from before the DarkExporter time.
We cant use those directly, but I think .blender and .obj can be converted to .ase or .lwo. which can be imported directly into Darkradiant.
Daraan on 15/3/2013 at 23:55
.obj is the most common format so I think your fine with it - if you have an programm with can export to one of these 2 formats.
But I think we should talk about the rest via PM like what you want and which formats exactly. So just PM me.
LarryG on 9/8/2013 at 16:32
Can someone mirror these to a file sharing service. Ricebug's link is dead and I don't speak "dropbox".
Daraan on 9/8/2013 at 16:48
(
http://db.tt/zTGxPAmK) Dropbox is a file sharing system^^
New updates coming soon
sNeaksieGarrett on 9/8/2013 at 16:54
You know you can put dropbox files into a Public folder and then just give people links to your files, right? Or are you worried about just random strangers downloading your files? Why you don't have the dropbox files linked to on the forum rather than having to email you for the files? I don't mean to be rude and I'll respect you for your decision, I'm just curious.
LarryG on 17/8/2013 at 21:04
I just noticed a problem with a conflict between three OM OBJ textures and textures included in these packages:
Mush1.gif, mush2.gif, and mush3.gif are OM textures used in litemush_durabl's fungb2.bin (and maybe elsewhere in other mushrooms)
Mush1.tga, mush2.tga, and mush3.tga are Daraan's textures for various fungi.
Unfortunately they are not drop in replacements for the OM textures, and when NewDark substitutes the tga files for the gif files, litemush_durabl looks like a mess. I don't know where all Daraan uses those tga textures, but I suggest renaming them to Mush4.tga, mush5.tga, and mush6.tga and fixing those bins to refer to the new names.
Ricebug on 17/8/2013 at 21:38
Yeah, I noticed that to when creating the gamesys for his tree pack. There are some trees who have mushroom-like wedges growing from the trunks. The textures are for those parts of the tree model. Unfortunately, if you throw down some normal shrooms, they'll inherit the same textures.
Since Daraan used Shape/TxtRepl for everything, it would be only a matter of renaming the filenames.